this post was submitted on 06 Sep 2024
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Blender

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This is a remake of one of my first nature scenes; it's always so satisfying to look back and see how far I've come since then. All made in Blender, rendered with Cycles.

Let me know what you think!

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[โ€“] te_abstract_art 10 points 2 months ago (1 children)

And here's the original one I made back in 2020 ๐Ÿ˜Š

[โ€“] SirDerpy 4 points 2 months ago (1 children)

The newer one looks better in many ways. But, it's easier to spot that it's fake because the foreground flowers and the distant mountains are all in focus.

I think I could get such depth of field with my limited and amateur skills and equipment. But, it'd be really difficult: the perfect spot, perfect lens, perfect conditions, and the rest would be luck.

This isn't even criticism as I don't know what your goals are.

[โ€“] te_abstract_art 5 points 2 months ago (1 children)

Thanks, this is actually super useful feedback because I'm not much of a photographer myself. I used the default Blender 35mm film with I think a 35mm lens at F-stop 10.0. The scene used real-world scales

From what I could find online an F-stop from 8-16 seemed to be an appropriate range for those sorts of lenses, but would you have any other insights? Quite an easy thing to fix for sure but I'm definitely lacking knowledge here

[โ€“] SirDerpy 3 points 2 months ago

Upon closer examination I see that the foreground is slightly out of focus. But, it looked crystal clear until I zoomed in. The f-stop and lens choices seem solid. Perhaps my feedback is entirely invalid.

Something is off and I'm not sure what. The best I can describe: "It's too perfect". I'm an amateur and have seemingly already gone wrong. A professional photographer would make better observations and have the correct semantics.

Wish I could be of more assistance.

[โ€“] jtlkybncv 5 points 2 months ago (1 children)

I love it. How did you do the flower and the mist rising off the ground? What kind of geometry nodes did you use? Are there any tutorials you really recommend? Even the original looks extremely good.

[โ€“] te_abstract_art 2 points 2 months ago (1 children)

The mist was a cube volume with density driven by a couple of noise textures.

The vegetation was done using Geo-Scatter addon with various assets I've downloaded (I think most were Grassblade from Bproduction). Then just a lot of tweaking of masks, ecosystem settings, abiotics, etc driving different density and scale values.

If you don't already have Geo-Scatter, it's a phenomenal add-on for nature scenes - I would so highly recommend it, and their documentation is great too

[โ€“] jtlkybncv 2 points 2 months ago
[โ€“] [email protected] 3 points 2 months ago (1 children)
[โ€“] te_abstract_art 1 points 2 months ago

Thank you! ๐Ÿ™

[โ€“] [email protected] 2 points 2 months ago

Great work!

[โ€“] [email protected] 1 points 2 weeks ago

This looks really good! How did you accomplish the fog on the ground? Are those just transparent blobs, ore some fancy smoke sim?