this post was submitted on 06 Sep 2024
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I love it. How did you do the flower and the mist rising off the ground? What kind of geometry nodes did you use? Are there any tutorials you really recommend? Even the original looks extremely good.
The mist was a cube volume with density driven by a couple of noise textures.
The vegetation was done using Geo-Scatter addon with various assets I've downloaded (I think most were Grassblade from Bproduction). Then just a lot of tweaking of masks, ecosystem settings, abiotics, etc driving different density and scale values.
If you don't already have Geo-Scatter, it's a phenomenal add-on for nature scenes - I would so highly recommend it, and their documentation is great too
Very cool