this post was submitted on 21 Jul 2023
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[–] moti_ono 2 points 1 year ago (1 children)

Patch Notes for 1.06: https://supermassivegamesltd.zendesk.com/hc/en-gb/community/posts/17171262808081--21-07-2023-TITLE-UPDATE-Switchback-VR-Version-1-06-Now-Available

Patch Size: 8.193 GB

General

  • Introduction of FSR (flexible scaled rasterization) and FR (foveated rendering) support to greatly improve visual quality.
  • Enabled Temporal Anti-Aliasing (TAA) for a smoother image
  • Optimisation pass throughout the game for improved performance and prevention of objects and textures ‘popping’ as the cart moves. Memory usage improvements
  • Various crash fixes
  • Reduction in loading times
  • New and improved models and textures for environment objects
  • New higher-quality textures for several enemies
  • Improvements to visual effects throughout the game, including fire, headshots and more.
  • Added dynamic hit reactions to several enemies.
  • Improved lighting in several levels
  • Improved the look of fog throughout the game.
  • Various fixes and improvements to enemy animations
  • Various fixes to clipping issues throughout the game.
  • Improvements to headset vibration caused by obstacles.
  • Fixes for cart / track audio and haptic feedback on the controllers Improved fading effects for destroyed materials.
  • Adjusted position of various objects throughout the game so they are no longer floating.
  • Added missing materials to various objects.
  • Various improvements to collisions, making it easier to shoot objects.
  • Various fixes to checkpoints and reloading levels
  • Various adjustments to enemy pathing
  • Added shadow casting from the cart light.
  • Improved decals like blood and oil
  • Added wet effect on hands and weapons when the player is under the rain.
  • Loading icon brightens up when spinning faster.
  • Turning down audio sound effects no longer turns off haptics.
  • Added sound effects to non-damaging head impacts.
  • Fixed an issue where the player’s vision got progressively darker in several levels.
  • Fixed various streaming issues that cause the environment to ‘pop in’ throughout the game

UI Fixes

  • Various fixes to subtitles in several languages
  • Various fixes to voiceover and subtitles timings
  • Fixed an issue where an incorrect score was displayed on the leaderboard screen after every chapter.
  • Fixed an issue where some text was getting cut off at the 'Journey So Far’ screen in several languages.
  • Fixed an issue where subtitles were visible in the pause menu if the subtitle settings were adjusted whilst dialogue is playing.
  • Haunted Shipwreck

General

  • New and improved textures for the enemies in these levels
  • Added dynamic hit reactions to zombies.

Maiden Voyage

  • New and improved fire effects
  • Fixed multiple instances of enemies clipping into the cart.
  • Fixed multiple instances of enemies floating off the ground.
  • Adjusted floating objects throughout the level.
  • Fixed issue with the chain-link fence in the first area changing opacity as you approached it.
  • Adjusted collision on the puzzle assets so only the valves can be shot to trigger them.
  • Fixed an issue with enemies not being close enough to the cart to cause damage.
  • Adjusted the timings of the light flickering in the encounter after the ‘Meat Tunnel’.
  • Adjusted the speeds of enemies in the boat encounter.
  • Reworked the paths and tasks of enemies in the last fight for better timing.
  • Adjusted curtain material to prevent seeing through them Fixed an issue regarding shooting the grenade launcher at the swarm of rats caused the game to crash.
  • Fixed an issue with gaps in the water.
  • Fixed an issue where an enemy left alive behind the cart and could be heard throughout the level, despite being far away.
  • Fixed collisions so the swarm of rats no longer gets stuck on the track.

Into the Ship’s Heart

  • Fixed an issue where dying after the first branching track did not reset the level.
  • Adjusted floating and clipping assets throughout the level.
  • Fixed an issue with the blood rain visual where sound effects were not playing correctly in the ship’s kitchen.
  • Fixed an issue with broken helicopter blades appearing before the helicopter crash at the end of the level.
  • Adjusted timings on the last encounter with the boss’ attack to prevent the player being hurt too early.
  • Improved the demon dog animations.
  • Balance fixes to the demon dog fights.
  • Added rain haptics on the last outdoor section.
  • Fixed an issue where we could see an invisible barrel exploding when the boss dies.

Cursed Forest

General

  • Multiple adjustments and fixes to the fog throughout both levels for better visual quality
  • New and improved tree and foliage throughout both levels
  • New and improved fire effects throughout both levels
  • Added more dynamic hit reactions to the enemies.

Abandon All Hope

  • Fixed an issue in the Black Cat bar where some objects were misaligned.
  • Made the headset vibration more intense during the bus crash.
  • Adjusted collisions on objects to allow for easier shooting.
  • Adjusted the paths of the giant bats in the tunnel.
  • Adjusted the fire visual effects so they no longer clip with the walls inside the burning house.

Burning Trials

  • Lighting improvements throughout the level
  • Demon in the police station can now be properly interrupted during their attack.
  • Improved the visual appearance of the UV decal.
  • Fixed an issue that caused the dolls to sometimes crawl sideways on the ceiling or walls.
  • Fixed an issue that caused the last demon to not attack during the final phase of the fight.

Forsaken Ruins

General

  • New and improved textures for the enemies
  • Added more dynamic hit reactions to enemies.

Ancient Temple

  • Lighting improvements throughout the level
  • Shortened the eclipse scene so that the fight starts sooner.
  • Fixed an issue with Belial clipping into the cart.
  • Fixes to several floating objects
  • Added missing sound effects when the environment changes with the blinking mechanic.
  • Added missing sound effects on the rock falls.

Into the Abyss

  • Lighting improvements throughout the level
  • Environment improvements throughout the level
  • Fixed an issue where the passenger could still be heard speaking despite being dead.
  • Improvements on timings and other issues with the boss fight

Doomed Hotel

Enjoy Your Stay

  • Scythes now deal significantly more damage.
  • Fixed several instances of enemies clipping through the floor when appearing.
  • Fixed an issue where shooting the mirrors resulted in blood effects coming out of them.

Panopticon

  • Visual improvements to the acid traps
  • Fixed an issue where repeatedly shooting one of the animatronics with the stun gun caused it to be pushed through walls.
  • Fixed an issue where shooting through the mattress killed an animatronic on the other side.
  • Significant improvements to the environment, particularly outdoor sections
  • Lighting improvements throughout the level, particularly in the final section

Switchback Levels

Welcome to Inferno’s Ride

  • New and improved trees and foliage throughout the level
  • Adjusted collisions on objects to allow for easier shooting.

Frozen Hell

  • Fixed various floating objects, duplicated objects and clipping issues in dolls and mannequins
  • Fixed noticeable holes in icy objects
  • Fixed an issue with voiceover and subtitles being out of sync at the end of the level.
[–] CosmicSploogeDrizzle 2 points 1 year ago

This is fantastic! Thanks for posting this