this post was submitted on 02 Sep 2024
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[–] [email protected] 25 points 2 months ago (1 children)

The lights were such a big deal. Took some serious compute for the era.

[–] [email protected] 5 points 2 months ago

And all contained in the palm of your hand.

So much swapping back to that damned flashlight, I will never understand that decision. It didn't build tension, it just made me get really good at beating things to death so I didn't have to keep switching out.

[–] someguy3 19 points 2 months ago (1 children)

IIRC stupid jump scares and stupid hidden bad guys, you had to constantly check the smallest nook and cranny.

[–] [email protected] 13 points 2 months ago

Didn't matter because the walls would open. It was terrible level design.

[–] [email protected] 12 points 2 months ago* (last edited 2 months ago)

The people clamoring for traditional FPS flashlight took a lot away from the horror aspect. Being forced to choose between flashlight or weapon was great, sometimes I’d just be seeing from the muzzle flash. Having the flashlight and gun simultaneously ruined this deliberate disempowerment.

I played the shit out of this when it was released, really enjoyed it. Getting stoned and playing it in the dark on my Viewsonic P95f+ CRT was an absolutely blast.

Glad the article mentions Chronicles of Riddick: Escape From Butcher Bay because that was a really dope game of the same era that I rarely see mentioned.

[–] [email protected] 4 points 2 months ago

Nice to see the article mention the source port

[–] [email protected] 3 points 2 months ago (1 children)

Doom 3 was a lot more fun for me when I played it with a controller on switch.

[–] [email protected] 2 points 2 months ago

It's also great in VR. The slow walk speed prevents motion sickness.