this post was submitted on 20 Jul 2023
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The Forest / Sons of the Forest Community

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A community based off the games The Forest and Sons of the Forest, a horror survival game. Post your memes, gameplay and server links.

founded 2 years ago
MODERATORS
 

Features

• New found footage video added

• Hokey Pokey trap added

• Electric fences

• Freeform electric wire placement added

• You can now carry and play radios

• GPS Locators can now be 3d printed and crafted in the inventory

• Golf cart lights added

• Golf cart can now seat up to 4 players in multiplayer

• Added reduced ammo difficulty level option

• Added returning creepy enemy, will appear after endgame

• Added new vocal announcements to some bunkers

• Virginia and Kelvin can now swim if they end up in deep enough water

Balance

• There will now be less frequent enemy raids depending on how many regulars or creepies you have killed, this amount will increase over the days unless you kill more enemies

• Defensive walls can now take 4 times as much damage

• Reduced health on the special glowing puffies

Improvements

• Animal heads can now be shaken when held

• Angry moose now sometimes kick a nearby player

• Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game

• Fixed various save/load and syncing issues for endgame boss cutscenes and battles

• Fixed issue where Ai actors couldn't see a player sitting in a golf cart

• Improved getting in and out of golf cart animations

• Kelvin will visually refuse an order that requires trees if none are nearby

• Turtles can now be electrocuted

• Fixed turtle eggs not spawning for multiplayer clients

• Rabbit footsteps sound different in snow now

• Improved putter hitting golf ball

• Various asset memory optimizations

• Various UI, pickup and audio optimizations

• Blueberry bush berries now deform with bush

• Ocean patch optimization

• Various environment layout fixes

• Basalt rocks added to caves merged collision meshes

• Moss LOD ranges optimized

• Optimized LOD2 for cliffs

• LOD groups optimized

• Starfish LODs added and group assignment changed

• Stream LOD ranges optimized

• Bunker and Cave entrances optimized

• Small rock pickup optimized

• Added missing LODs to some legacy rocks

• LODs setup for KnightV, hang glider, and golf cart

• LODs setup for Lakes

• Lake audio emitters optimized

• Spruce tree meshes optimized

• Seaweed Dry Cluster LOD2 optimized

• Optimized Berry meshes

• Fix for some waterfall particles that were always on

• World collisions optimized, reduced number of active colliders

• Rocks and stones now have collision in the log sled

• Added play visual for action camera

• Fixed faked GI slipping over surfaces when rotating the camera

• Improved mask maps for snow and wetness

• Optimized fallen log LODs

• Optimized lily pads

• Moved dead tacti with action camera in bunker entertainment to easier to see position

• Dead stumps and rock billboards now draw further

• Added LODs to stick and log storage, log windows, fences

• Energy drink item now uses a low level of detail when on shelves or a pickup

• Optimized the in world stick pickup

• Increased delay before boss cutscene

• Added countdown timer to back of gold room

• Setup streaming versions of the beached yachts to optimize memory usage

• Removed texture streaming on golf cart logo

• Window shutters are now animated when closing or opening

• It is now possible to place a beam on the forward end between 2 beams supported by struts

• Added Idle motion to Golf Cart driver and passenger so they aren’t static

• Rifle and other weapons no longer behave strangely during player hit react animation

• New idles for holding trophy heads

• Knight V now leans with player correctly when viewed in third person multiplayer

• Improved server browser filtering user experience

• Added server browser support for search by IP address in the server name search bar

• Added server browser filters: “not empty”, “public”

• Added ping to the server browser entries

• Added filters reset button to server browser

• Dedicated servers played recently will be refreshed first to improve responsiveness

• Dedicated servers on which you have a save will now be sorted first in list

• Improved server browser performance

• Improved server browser refreshing in bad networking conditions

• Server browser gamepad navigation fixes

• Dedicated servers won’t be detected as “game running” anymore by steam launcher, and game can now be started from steam launcher on the same machine as the dedicated server

• Added non verbose logging mode, which is now the default mode. Verbose logging mode can be forced by using the -verboseLogging command line argument (see dedicated server guide)

• Dedicated servers will now immediately save before shutdown to avoid data loss

• Updated dedicated server guide: Dedicated Server Guide

Fixes

• Fix for player drinking from a pot when they are holding a valid container to fill up

• Fixed issue where some items in the grab bag were hard to select due to the raycast blocker overlapping some items

• Set deer head in the grab bag to not be convex so that it does not overlap the duck head collision

• Fixed being able to add items to the cooking pot while its cooking clean water

• Fix for cooking pot lid popping off for clients every time someone drinks or refills from the pot

• Fixed issue with storage LODs not activating until the player is near them and then moves away

• If a GPS locator is trying to be added but does not have icon data, initialize default data

• Turtle shells are now properly dropped when skinned if the players inventory already has a shell

• Fixed pause menu being accessible during boss cutscene

• Prevented escape prompt from showing up early during get to the chopper cutscene

• Fix for Screen Space reflection not turning back on after turning it off/on

• Fixed sled hit react animation

• Fixed bug with Crossbow reload and idle animation

• Fixed some cases of cannibals prematurely dying while burning, and they now won't catch fire from blocked torch hit

• Fixed player climbing cannibal lookout tower rope not being aligned with rope on some towers

• Fixed hanging skeletons on large destroyed huts reappearing in air

• Fixed multiple players being able to pickup the same dead body at same time, which could lead to several issues

• Fixed some visual issues on Puffies carried by other players

• Fixed wall not accounted for as a valid support when counting unsupported beams, it now provides the same benefit as having pillars supporting each end of the beam

• Fixed case where destroying struts was not properly propagating the collapse to its supported beam

• Fixed cutting pillar into a defensive wall spike not checking if it is supporting a SCREW structure, which would destroy it when applied

• Fixed selecting terrain conforming outlines breaking placement alignment for non conforming outlines selected afterwards

• Fixed missing snap point to place full log or stone pillars underneath second story beams

• Fixed dirt of planter furniture not affected by snow and wetness occlusion

• Fixed several issues with dismantling beams that could cause issues

• Moved up last line of Barb note to not overlap thumb

• Fixed an issue where dedicated server couldn’t be joined after the computer returned from sleep mode

• Fixed alpha on crosses burn demons note

• Fixed spreading phlox rendering 2 times

Audio

• Added SFX when placing electric wires and solar panels

• Added frog hop audio event

• Rifle audio distance tuned

• Flare audio distance tuned

• Reduced shrub hit sound level when driving a golf cart

• Fixed noticeable clifftop surf audio turning on and off abruptly

• Made cave entrance audio have random start times so they're unlikely to phase

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