Features
• New found footage video added
• Hokey Pokey trap added
• Electric fences
• Freeform electric wire placement added
• You can now carry and play radios
• GPS Locators can now be 3d printed and crafted in the inventory
• Golf cart lights added
• Golf cart can now seat up to 4 players in multiplayer
• Added reduced ammo difficulty level option
• Added returning creepy enemy, will appear after endgame
• Added new vocal announcements to some bunkers
• Virginia and Kelvin can now swim if they end up in deep enough water
Balance
• There will now be less frequent enemy raids depending on how many regulars or creepies you have killed, this amount will increase over the days unless you kill more enemies
• Defensive walls can now take 4 times as much damage
• Reduced health on the special glowing puffies
Improvements
• Animal heads can now be shaken when held
• Angry moose now sometimes kick a nearby player
• Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game
• Fixed various save/load and syncing issues for endgame boss cutscenes and battles
• Fixed issue where Ai actors couldn't see a player sitting in a golf cart
• Improved getting in and out of golf cart animations
• Kelvin will visually refuse an order that requires trees if none are nearby
• Turtles can now be electrocuted
• Fixed turtle eggs not spawning for multiplayer clients
• Rabbit footsteps sound different in snow now
• Improved putter hitting golf ball
• Various asset memory optimizations
• Various UI, pickup and audio optimizations
• Blueberry bush berries now deform with bush
• Ocean patch optimization
• Various environment layout fixes
• Basalt rocks added to caves merged collision meshes
• Moss LOD ranges optimized
• Optimized LOD2 for cliffs
• LOD groups optimized
• Starfish LODs added and group assignment changed
• Stream LOD ranges optimized
• Bunker and Cave entrances optimized
• Small rock pickup optimized
• Added missing LODs to some legacy rocks
• LODs setup for KnightV, hang glider, and golf cart
• LODs setup for Lakes
• Lake audio emitters optimized
• Spruce tree meshes optimized
• Seaweed Dry Cluster LOD2 optimized
• Optimized Berry meshes
• Fix for some waterfall particles that were always on
• World collisions optimized, reduced number of active colliders
• Rocks and stones now have collision in the log sled
• Added play visual for action camera
• Fixed faked GI slipping over surfaces when rotating the camera
• Improved mask maps for snow and wetness
• Optimized fallen log LODs
• Optimized lily pads
• Moved dead tacti with action camera in bunker entertainment to easier to see position
• Dead stumps and rock billboards now draw further
• Added LODs to stick and log storage, log windows, fences
• Energy drink item now uses a low level of detail when on shelves or a pickup
• Optimized the in world stick pickup
• Increased delay before boss cutscene
• Added countdown timer to back of gold room
• Setup streaming versions of the beached yachts to optimize memory usage
• Removed texture streaming on golf cart logo
• Window shutters are now animated when closing or opening
• It is now possible to place a beam on the forward end between 2 beams supported by struts
• Added Idle motion to Golf Cart driver and passenger so they aren’t static
• Rifle and other weapons no longer behave strangely during player hit react animation
• New idles for holding trophy heads
• Knight V now leans with player correctly when viewed in third person multiplayer
• Improved server browser filtering user experience
• Added server browser support for search by IP address in the server name search bar
• Added server browser filters: “not empty”, “public”
• Added ping to the server browser entries
• Added filters reset button to server browser
• Dedicated servers played recently will be refreshed first to improve responsiveness
• Dedicated servers on which you have a save will now be sorted first in list
• Improved server browser performance
• Improved server browser refreshing in bad networking conditions
• Server browser gamepad navigation fixes
• Dedicated servers won’t be detected as “game running” anymore by steam launcher, and game can now be started from steam launcher on the same machine as the dedicated server
• Added non verbose logging mode, which is now the default mode. Verbose logging mode can be forced by using the -verboseLogging command line argument (see dedicated server guide)
• Dedicated servers will now immediately save before shutdown to avoid data loss
• Updated dedicated server guide: Dedicated Server Guide
Fixes
• Fix for player drinking from a pot when they are holding a valid container to fill up
• Fixed issue where some items in the grab bag were hard to select due to the raycast blocker overlapping some items
• Set deer head in the grab bag to not be convex so that it does not overlap the duck head collision
• Fixed being able to add items to the cooking pot while its cooking clean water
• Fix for cooking pot lid popping off for clients every time someone drinks or refills from the pot
• Fixed issue with storage LODs not activating until the player is near them and then moves away
• If a GPS locator is trying to be added but does not have icon data, initialize default data
• Turtle shells are now properly dropped when skinned if the players inventory already has a shell
• Fixed pause menu being accessible during boss cutscene
• Prevented escape prompt from showing up early during get to the chopper cutscene
• Fix for Screen Space reflection not turning back on after turning it off/on
• Fixed sled hit react animation
• Fixed bug with Crossbow reload and idle animation
• Fixed some cases of cannibals prematurely dying while burning, and they now won't catch fire from blocked torch hit
• Fixed player climbing cannibal lookout tower rope not being aligned with rope on some towers
• Fixed hanging skeletons on large destroyed huts reappearing in air
• Fixed multiple players being able to pickup the same dead body at same time, which could lead to several issues
• Fixed some visual issues on Puffies carried by other players
• Fixed wall not accounted for as a valid support when counting unsupported beams, it now provides the same benefit as having pillars supporting each end of the beam
• Fixed case where destroying struts was not properly propagating the collapse to its supported beam
• Fixed cutting pillar into a defensive wall spike not checking if it is supporting a SCREW structure, which would destroy it when applied
• Fixed selecting terrain conforming outlines breaking placement alignment for non conforming outlines selected afterwards
• Fixed missing snap point to place full log or stone pillars underneath second story beams
• Fixed dirt of planter furniture not affected by snow and wetness occlusion
• Fixed several issues with dismantling beams that could cause issues
• Moved up last line of Barb note to not overlap thumb
• Fixed an issue where dedicated server couldn’t be joined after the computer returned from sleep mode
• Fixed alpha on crosses burn demons note
• Fixed spreading phlox rendering 2 times
Audio
• Added SFX when placing electric wires and solar panels
• Added frog hop audio event
• Rifle audio distance tuned
• Flare audio distance tuned
• Reduced shrub hit sound level when driving a golf cart
• Fixed noticeable clifftop surf audio turning on and off abruptly
• Made cave entrance audio have random start times so they're unlikely to phase