this post was submitted on 25 Jun 2024
332 points (91.5% liked)

Memes

45751 readers
1494 users here now

Rules:

  1. Be civil and nice.
  2. Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.

founded 5 years ago
MODERATORS
 
top 50 comments
sorted by: hot top controversial new old
[–] Meltrax 61 points 5 months ago (3 children)

"There" is a location. "They're" is a contraction of "they are".

[–] SquirtleHermit 18 points 5 months ago (2 children)

Their not worried about it

[–] [email protected] 16 points 5 months ago (1 children)
[–] samus12345 2 points 5 months ago
[–] [email protected] 4 points 5 months ago

I think it's just a matter of they're priorities.

[–] [email protected] 9 points 5 months ago

Maybe it’s a greeting?

Hey there! both good

[–] [email protected] 6 points 5 months ago* (last edited 5 months ago) (2 children)

On Reddit I always assumed that so many people can't be that ~~stupid~~ uneducated and make these obvious mistakes for engagement bait.
But now that we are on Lemmy, and engagement gets you nowhere, I'm losing faith in humanity at a faster pace.

[–] [email protected] 5 points 5 months ago* (last edited 5 months ago) (6 children)

You would HATE being a person who could read in the Middle English era. There was no standardized spelling, people used many different conventions/regional spellings, and it was mostly either phonetic spelling or random French bullshit. Also some earlier writers used really conservative spelling to emulate Old English. It was the wild west out there.

For example, here's a (not comprensive) list of the variant spellings you may see for each second person pronoun:

Singular Nominative 2P:

thou, thoue, thow, thowe, thu, thue, þeu, þeou, thouȝ, thugh, thogh, ðhu; þou, þoue, þow, þowe, þu, þue, þouȝ, þugh, þogh, þo

(after alveolars and in contractions): tou, towe, touȝ, tu, to, te

Singular Objective 2P:

the, thee, thei, thi, thie, thy, ðe, de, þeo, þhe, yhe, ye, þe, þee, þi, þy

(after alveolars and in contractions): te

Singular Genitive, Dative, and Possessive 2P:

(usually before consonants): thi, thy, thei, they, yhi, yi, þhi; þei, þey, þy

(usually before vowels and "h"): thin, thyn, thine, thyne, thien, thyen, thein, theyn, thinne, yin; þin, þyn, þine, þyne, þinne; þines

(female referent): þinre, þire, þinen

(after "t" or "d"): ti, ty, tin, tyn, tine, tines

Plural Nominative 2P:

ye, yee, yeȝ, yhe, yie, iye, iȝe, hye, hie; ȝe, ȝee, ȝhe, ȝie, ȝeo; ge, gie, geo

Plural Objective 2P:

you, yow, youe, yowe, yo, yoe, yogh, yau, yaw, yeu, yew, yhu, yu, yw, yhow, yhou; ȝou, ȝow, ȝouȝ, ȝowȝ, ȝowe, ȝo, ȝu, ȝw, ȝuw, ȝue, ȝiou, ȝeu, ȝew, ȝewe, ȝau, ȝaw, ȝhou, ȝiu, ȝeou, ȝehw, ȝhowe; gou, gu, giu, geu, geau; ou, owe, eou, eow, eow, eo, eu, euwȝ, æu, hou, heou, heu

Plural Genitive & Dative 2P:

your, youre, yowr, yowre, ȝour, ȝoure yowyr, yowur, yor, yur, yure, yeur, yhure, yhour, yhoure; ȝowyr, ȝowur, ȝor, ȝore, ȝur, ȝure, ȝiore, ȝhour, ȝhoure, ȝaure, ȝiure, ȝiwer, ȝeur, ȝeure, ȝeuer, ȝeuwer, ȝewer, ȝewere; gur, gure, giur, giure, giuor, giuer, giuwer, giwer; ihore, ihoire, iure, eour, eoure, eouer, eouwer, eouwere, eower, eowwer, eore, eur, eure, euwer, euwere, eowrum, æure, our, oure, or, ore, ouer, ouwer, ouwere, ower, owur, hour

(early ME): þinen (genitive), þinum (dative), þirum (dative fem.)

Plural Possessive 2P:

youres, yourez, yours, youris, yurs, yowres, yowris, yowrys, yourn, youren; ȝours, ȝoures, ȝouris, ȝourys, ȝowers, ȝores, ȝures, ȝuris, ȝhurs, ȝourn, ȝouren; eowræs

You can find a lot more about Middle English spellings in LALME (A Linguistics Atlas of Late Mediæval English) (electronic version here)

Some of the more innovative spellings come from Northern Middle English/Northumbria (northern England and southern Scotland, though the dialects of the latter would largely split off and develop mostly on its own in the early stages of Middle English and become Scots) and to a lesser extent Midlands Middle English/Mercian, in large part due to significant past influence of North Germanic/Scandinavian languages; i.e., Old Norse, which was somewhat mutually intelligible with Old English and caused/progressed both the loss of inflections and the formation & solidification of Modern English syntax (in particular, Old English syntax shifted to become near-identical to Old Norse syntax; Old English also entirely lost inflection of grammatical gender, grammarical case, etc. and adopted many core vocabulary of Old Norse). Those changes happened primarily to facilitate communication with vikings in the Danelaw, since Anglo-Saxons and Scandinavians were very eager to communicate with each other; things like declensions were very different in the two languages (the 12 different declensions of "the" probably weren't fun to deal with for Scandinavians), so Old English speakers started omitting or simplifying them, and they mostly died off in (early) Middle English. English also completely lost dual pronouns (pronouns with exactly 2 referents). Word order was primarily SVO in Old Norse, so Old English's relatively liberal word order (or lack of consistent word order) was simplified/regularized significantly to be more SVO.

Southern Middle English – the dialects of West Saxon and Kent – were significantly more conservative (partly due to having next to no influence from Norse). Those are where many more conservative spellings are from. The West Saxon dialects were the most influential/dominant (especially due to the Kingdom of Wessex' great power) until the Norman Conquest, when East Midlands English (especially around London) took over that role.

Southern American English & Maritime Canadian English varieties were both primarily based on more southern English varieties – specifically, the time's London English and West Country English. Appalachian English was also heavily influenced by Scottish English and the English of northern England. Canadian English in general was based on both Southern and Midlands English. Meanwhile, New England's English was primarily derived from East Midlands dialects. Generally, dialects derived from the time's West Country English are significantly more conservative and more similar to the general speech of ~15th century England, while more Midlands (of the time) influenced American and Canadian varieties are similar to standard ~17-18th century English. Dialects influenced by the time's Scottish English and Northern English also generally contain a lot more conservative Anglic constructions – modern Appalachian/Southern American English varieties and modern Scottish/Northern varieties share a large amount of vocabulary and other features which were lost in other dialects.

Standard varieties of Modern British English are comparatively generally significantly more innovative and don't share many features with Middle & Early Modern English varieties – general British English started diverging greatly from most other English dialects around the mid-to-late 18th century and early 19th century. This is also a reason why Australia and New Zealand English have a lot of features which seem to only partially agree with other English varieties. For example, the trap-bath vowel split, which was partially completed in Australia and is present in certain words, but not all words, and has variation in some words. When Australia was being colonized, Southern English varieties had recently begun undergoing the split, and it was considered a "Cockneyism" until Received Pronunciation was formed in the late 19th century and embraced it; it wasn't fully progressed until around that time, which is why New Zealand English (which came from immigrants in the mid 19th century) mostly agrees with Southern English on those vowels.

load more comments (6 replies)
[–] Lizardking27 3 points 5 months ago (1 children)

Maybe english is their second language. (Copium)

[–] [email protected] 5 points 5 months ago* (last edited 5 months ago)

In my experience, these mistakes are made primarily by native speakers. Because they learned it by hearing and can't tell the difference. Those who learned English as a second language learn through books and are explicitly taught the difference.

[–] [email protected] 38 points 5 months ago (1 children)
[–] nosey33 23 points 5 months ago (1 children)
[–] [email protected] 5 points 5 months ago
[–] Lizardking27 22 points 5 months ago (3 children)

They are, but your spelling is embarrassing.

load more comments (3 replies)
[–] [email protected] 15 points 5 months ago (1 children)
[–] [email protected] 4 points 5 months ago

Terrerrerreera 5 eva

[–] [email protected] 15 points 5 months ago (1 children)

If you want to make cool things, you play Minecraft. If you want to do cool things, you play Terraria. In Minecraft, it's all about gathering resources and building, and the combat is an obstacle on the way to that. In Terraria, it's about combat, and you gather resources and reshape the world to help you fight bosses.

[–] [email protected] 7 points 5 months ago* (last edited 5 months ago) (1 children)

Minecraft is primarily a sandbox game with RPG elements, and Terraria is primarily an RPG with sandbox elements

load more comments (1 replies)
[–] [email protected] 13 points 5 months ago (1 children)

I bought Terraria when I was really into Minecraft. Didn’t like it at first because the only Minecraft thing is “pick up blocks and crafting”, but once I gave it a fair shake I absolutely loved it.

Fuck, now I have the game music stuck in my head from thinking about the game!

[–] micka190 6 points 5 months ago

Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii

[–] moshtradamus666 12 points 5 months ago (1 children)

I obsessed with terraria for a while but never really bothered to try Minecraft. Just a matter of taste.

[–] owenfromcanada 29 points 5 months ago

They're more different than people might expect. I like both, but they're very different experiences.

[–] [email protected] 11 points 5 months ago (2 children)

I have too many games to try terraria, the list of shit I paid for but haven't played is already too big

[–] [email protected] 6 points 5 months ago (1 children)

I've only got 314 hours in it and not even half of the achievements. 😭

[–] [email protected] 2 points 5 months ago

That's just cause you aren't farming for the achievements. On my old steam account I had well over 1000 hours of Terraria, and I still hadn't gotten em all. But with my new steam account I achieved them all pretty easily within 150 hours or so of fairly casual playtime

load more comments (1 replies)
[–] [email protected] 10 points 5 months ago (1 children)
[–] [email protected] 14 points 5 months ago (1 children)

for anybody else who has no idea what this is, it's a Terraria mod

[–] [email protected] 7 points 5 months ago (1 children)
[–] Lizardking27 3 points 5 months ago

Hey there, both good!

[–] [email protected] 7 points 5 months ago

Dwarf Fortress.

[–] taiyang 3 points 5 months ago

Also quite different. I think Terraria is objectively better than base game Minecraft, though, after their respective updates (which I blame Microsoft monetization). When modded, they're both great games.

I still love working against the clock to stop corruption from taking over my Terraria planet, though. Reclaiming land is a thing I like, but there are mods like that in Minecraft too that are really fun of you're into it.

[–] [email protected] 3 points 5 months ago (11 children)

Probably the only reason I did not get into Terraria as an experienced Minecraft player is that my brain really hates 2D worlds.

I realize I miss out on many wonderful games, but how the hell do you feel comfortable restricted to one plane? This constantly makes me as a character feel I'm out in the open from two sides, and God knows what's there.

Maybe it's some weird quirk, but my brain is strictly 3-dimensional.

[–] skye 5 points 5 months ago (1 children)

okay but in 3d space you are open from more sides, in terraria at least you can see those 2 sides, in minecraft theres always behind, above, and to the sides

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (3 children)

Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can't look there and see what's there.

Like if you'd build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.

load more comments (3 replies)
load more comments (10 replies)
[–] Mango 3 points 5 months ago (1 children)

They really don't even overlap.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (3 children)

Freeform building and exploring, crafting, survival, pixel art, endless gameplay. There and definitely a lot of similarities, especially compared to say CS:GO.

Oh, and don't forget the insane modding communities.

[–] [email protected] 6 points 5 months ago* (last edited 5 months ago) (1 children)

Even though I love Minecraft, it's undeniable that Terraria actually has a lore, and the adventure part of it is much, much better than Minecraft's.

[–] [email protected] 5 points 5 months ago

Oh, they definitely go about everything differently, but it's a relatively similar difference.

Like Chimpanzees and Aye Ayes. Both share the majority of their features, being primates, but they use them very differently.

load more comments (2 replies)
[–] johannesvanderwhales 2 points 5 months ago

I agree, Terranigma is a great game!

load more comments
view more: next ›