AR\VR developers seem a little out of touch with how much their market size for luxury goods is.
Virtual Reality
Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.
I don’t think the consumer side is where they expect long-term demand to come. The Department of Defense and some businesses want AR (and VR for training) and Apple now has a fuckton (1.016 metric fucktons) of patents.
Remember when Microsoft did that whole HaloLens trial with DoD and it made soldiers nauseous and generally just wasn’t good enough? Well, someone is eventually going to get that contract. Apple itself doesn’t go for military or intelligence agency contracts but I’m sure they’d be willing to license their patents to someone who will.
The Vision Pro targets a niche within a niche within a niche: people that can and want to afford it, that are interested in VR/AR, but are not interested in playing actual VR games and use it to mostly watch 2D videos on it.
Gaming is a proven use case for VR/AR (basically the only one), but Apple doesn’t seem to wanna go there. And I don’t think it would work at that price even if they wanted to.
I hope they stick with it though and make it cheaper, lighter, and get rid of that tethered battery. Excited to see what’s coming in that space.
It’s expensive, first gen, there’s a cost of living crisis, and the quest 3 has good enough MR for 1/4 of the price.
I don’t need my economics degree to understand why it has poor sales.
I personally wouldn't buy a vision pro since i got really sick of the apple ecosystem but i'm very much looking forward to what samsung and google are working on!