this post was submitted on 14 Jul 2023
4 points (100.0% liked)

Godot

5916 readers
14 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

do I have to be concerned about csg rendering more than one face for performance

top 1 comments
sorted by: hot top controversial new old
[–] alghost 1 points 1 year ago

Generally it's fine unless you use very complex meshes or a huge amount of simple ones. One thing to note is that CSG is mostly meant for quick level prototyping, but once you are done with that you can convert the result to an ArrayMesh to save on calculations and improve the performance.

You can then even export the resulting mesh to glTF/ glb and edit it in Blender etc. for a polish pash, which is a pretty nice workflow since it gives you both the quick iteration time of building your levels directly in the engine as well as the extensive set of tools that comes with Blender or other modelling tools.