Interesting experience. Very buggy, but still encouraging to actually see a multi-server instance in action with hundreds of players in that instance. Can't wait for more testing when hopefully they have missions working across boundaries and some of the most egregious, server crashing bugs resolved.
Star Citizen
Made it into evocati recently and quite excited for the new developments in 3.23 to make it out to the live servers too. Lots of great stuff coming soon
Oh, intrigue. I got an invite way back, but didn't sign the NDA in time, assumed that was it for my chances. They're still inviting folk?
Seems like it, all the playtests have been 4 hours long and not in my time zone though
Neat, thanks!
It was fun, even when most of the time I stood frozen at Lorvilles Tram Station.
❤️
What is meshing in this context?
Right now each PU server is responsible for running everything that's happening in the Stanton system - every single NPC, mission, vehicle and player interaction. Meshing changes this so various locations are run on different servers (can be one for each planet/landing zone/whatever) to spread out and lessen the stress on each server.
All those servers are connected via the "replication layer" which manages which entities are controlled by which server and keeps their status in case of server crash (and then recovery).
This also means that players on different servers can interact with each other as if they were on the same server.
In the future the plan is to replace static servers with dynamically spun ones that can take over parts of the load for specific part of game (possibly even for singular ship in case of capital ones) when needed.