this post was submitted on 27 Mar 2024
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Star Citizen

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In case you can't/don't want to access Spectrum:

Hey everyone!

The team wanted to give a huge shoutout to all our Wave 1, 2 and Evocati testers for diving into our first-ever Static Server Meshing technical preview! It's been fantastic seeing you all engage with the static mesh for the very first time.

Your involvement has been invaluable. Not only have we been able to see the mesh in action with many real players, but your testing, boundary-pushing, and bug-spotting have been incredibly insightful. It's been awesome watching you all experiment and explore, discover server boundaries (ok we made this easy to find  ) and play around to see how the mesh would affect your gameplay...even when things didn't quite go as planned.

Massive thanks to all of you who joined in. We know it's not always easy, especially with instability and server hiccups. Every server crash recovery, every transition from one server to another, and every play session provides us with the data we need to stabilize, mature, and improve the system.

As we gear up for larger game shards, our priority is not just scaling up but also ensuring greater stability and adjusting game features to properly support the mesh and authority transitions (quantum, missions, etc). We will need your help regularly in the coming weeks as we test fixes and even more mesh configurations.

We've got our work cut out for us, both on the tech side, and in shaping the game itself to truly leverage the mesh. But with your ongoing support and optimism, I've got no doubt we will achieve!

Thank you for your time; your passion propels us forward. Onwards!

o7!

Bault / Benoit

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[–] DeepThought42 7 points 8 months ago

Interesting experience. Very buggy, but still encouraging to actually see a multi-server instance in action with hundreds of players in that instance. Can't wait for more testing when hopefully they have missions working across boundaries and some of the most egregious, server crashing bugs resolved.

[–] [email protected] 6 points 8 months ago (1 children)

Made it into evocati recently and quite excited for the new developments in 3.23 to make it out to the live servers too. Lots of great stuff coming soon

[–] jeeva 1 points 8 months ago (1 children)

Oh, intrigue. I got an invite way back, but didn't sign the NDA in time, assumed that was it for my chances. They're still inviting folk?

[–] [email protected] 2 points 8 months ago (1 children)

Seems like it, all the playtests have been 4 hours long and not in my time zone though

[–] jeeva 1 points 8 months ago

Neat, thanks!

[–] [email protected] 6 points 8 months ago

It was fun, even when most of the time I stood frozen at Lorvilles Tram Station.

[–] [email protected] 4 points 8 months ago
[–] [email protected] 3 points 8 months ago (1 children)

What is meshing in this context?

[–] Essence_of_Meh 7 points 8 months ago

Right now each PU server is responsible for running everything that's happening in the Stanton system - every single NPC, mission, vehicle and player interaction. Meshing changes this so various locations are run on different servers (can be one for each planet/landing zone/whatever) to spread out and lessen the stress on each server.

All those servers are connected via the "replication layer" which manages which entities are controlled by which server and keeps their status in case of server crash (and then recovery).

This also means that players on different servers can interact with each other as if they were on the same server.

In the future the plan is to replace static servers with dynamically spun ones that can take over parts of the load for specific part of game (possibly even for singular ship in case of capital ones) when needed.