Morveniel: One-time purchase, like Les Mills, would be ideal for me.
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A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro
Doepie308: Totally get it. Thank you very much
Mister_Brevity: What annoys about f2p is, there is every incentive in the world to make things worse then charge the customer to un-crapify them. I am not cost sensitive, but I am value sensitive. $10 a month had better be a veritable fountain of new content to justify the cost - I’d much rather spend $25 on an app once, and maybe deal with some inexpensive DLC later than deal with developers trying to manipulate me into a monthly. I don’t know about everyone else, but I am tired of being nickeled and dimed. When a dev announced f2p with a monthly battle pass or similar I just skip the game entirely.
Doepie308: This seems to be most people's sentiment. Thank you for adding your feedback as well. I appreciate it all
i-liketurtles: So I had the FitXR subscription for one month, at which point personally I cancelled and bought the les Mills body combat outright. Personally they were close enough in features and I prefer that one off payment. Subscription got £10 of my money, outright got £20
astland: I would never subscribe to an app. Charge me and be done with it. I'd also want a free demo. There WAY to many apps that look nice, but as soon as you buy them, you can see they are half done and will likely never be finished.
MoistestJackfruit: I'd buy outright I am firmly against subscription models. I dont mind paid optional add ons and dlc levels/songs.
If your game has unique mechanics I might be interested at f2p, but if its just another punch / chop / slice objects moving toward you in a lane like 99% of other fitness apps I'm not interested tbh
Post this question in r/vrfit too
Doepie308: This is awesome feedback, so yes, I have been living in VR for the last 3 months trying all the VR fitness apps and seeing what keeps my interest, which does not, and why they do and dont, comparing environments and mechanics etc... I fully agree with you. No interest in something with a plain depth friendly image and some objects flying at you. Also, I feel developers have not really looked outside the box in terms of how they can track movement in more ways than just the current selection of jabs and chops, plus it lacks proper workouts. It almost feels as if its just about "doing" something in a VR environment. As a 20 year Fitness veteran this is the biggest issue for me.
Thank you for the additional sub. Will check it out and post there as well. Much appreciated
Original_Pune: f2p with option to purchase the full version or outright purchase.
Personally, I don't touch anything subscription based, but I'm more than willing to buy a good product (and sequels)
Doepie308: Excellent feedback and consistent with the majority of responses. Thank you very much
OfficialLaunch: Absolutely an outright purchase, unless the subscription is like $3 a month.
If you can build a good product and make it a subscription that’s so cheap you will undercut all of the other VR fitness apps and will likely get a good subscription base.
I'm probably not your target audience, but personally I actively avoid any new subscriptions. I've got more than I want or need already. I'd much rather buy something once and just own it. For a fitness game especially I'd suggest a robust free trial to help users justify the purchase.
amtexe: I really don’t like committing to a monthly subscription for these fitness apps. I already pay for Netflix, Quest +, Amazon Prime, et cetera. As well as a real gym membership.
Unless you managed to have the subscription at a dirt cheap price (I’m talking no more than $1.99 p.m.) or provide more value than my other subscriptions (unlikely), I would much rather pay an upfront fee.
Maybe the best of both worlds is a few select F2P experiences, and an upfront price to pay for premium exercises. That way, from a business perspective, I get to try out the quality of the app with no strings attached (no “1 week free/sign up” or having to refund through the Meta store) and if I enjoy it, I can purchase it.
Doepie308: Yeah, trails are an option. I looked at that but then I felt almost like, and this is just me personally, that its to get you to play and then trick you into a sub or purchasing running because you forgot to cancel it. lol. But like I said, that is just me. I like the F2P with outright purchase for premium or additional content. Thank you for your feedback
PlaneWolf2893: Outright is my preference
Doepie308: Perfect. Short and sweet. Thank you
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JustCallMeTere: I do not sub to any game so I would rather buy it or program.
sunneyjim: I'd be happy for free to play with dlc, but many of the free to play games with dlc are crap. Maybe a small price for the game, and I'd be happy to pay for any good dlc. I am not subscribing to a game.
Doepie308: Fair points. I share your feeling on the level of F2P releases.
SadLoser14: Either F2P with DLC or buy outright with DLC. Monthly subscriptions is a good way to make 90% of possible users completely turn away.
Puiucs: I think the Beat Saber model is the best one for VR right now (a mix of base game purchase + some mtx). Too few will pay a sub that is profitable for you and f2p might not bring in enough microtransaction depending on your development expenses.
You really have to do your homework on the F2P model if you want to implement it.
Doepie308: Yes... its been months of researching, planning and reviewing. Its been something I have wanted to do for years but its only with the release of Quest 3 that I felt the hardware its a place where it becomes a viable idea.
Beat Saber is awesome, but still very much a game. My mission is to get people to become physically more active but in a healthy way where an emphasis of fitness becomes a norm. The availability of proper developed workouts to get you into a healthy state physically, should be freely available to everyone, but there are costs to cover in terms of development and hosting etc. So I am trying to find the best middle ground