this post was submitted on 27 Mar 2024
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OfficialLaunch: Absolutely an outright purchase, unless the subscription is like $3 a month.
If you can build a good product and make it a subscription that’s so cheap you will undercut all of the other VR fitness apps and will likely get a good subscription base.
Doepie308: hmmm. That is interesting seeing as most comments so far have been leaning towards outright purchase. May I ask what age category you fall into? Just trying to evaluate the demographic
OfficialLaunch: Outright purchase is definitely preferred (with DLC etc), but if you need to offer subscription instead to make a profit then you’ll likely lose a lot of customers. Having a very cheap subscription might help though.
I’m M between 20-30, slightly unfit, heavy VR user.
Doepie308: The team motivated a subscription model as part of the retention, though I am starting to see that maybe a consistent DLC release matrix with a good amount of quality content at the right price could do the same.
Thank you for the feedback