this post was submitted on 27 Mar 2024
0 points (50.0% liked)

r/oculusquest

25 readers
1 users here now

This community is a mirror of posts from r/oculusquest. This bot is a work in progress, and is not affiliated with Reddit or Lemmy.

A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro

founded 9 months ago
MODERATORS
 

Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

you are viewing a single comment's thread
view the rest of the comments
[–] Everto 1 points 7 months ago

I'm probably not your target audience, but personally I actively avoid any new subscriptions. I've got more than I want or need already. I'd much rather buy something once and just own it. For a fitness game especially I'd suggest a robust free trial to help users justify the purchase.