this post was submitted on 22 Mar 2024
76 points (97.5% liked)

AnarchyChess

5210 readers
407 users here now

Holy hell

Other chess communities:
[email protected]
[email protected]

Matrix space

founded 2 years ago
MODERATORS
 
top 12 comments
sorted by: hot top controversial new old
[–] WoolyNelson 33 points 8 months ago (1 children)

Pretty sure they start with "a".

[–] teft 20 points 8 months ago* (last edited 8 months ago) (2 children)
[–] Zachariah 16 points 8 months ago

“whatrray”

That doesn’t seem right.

[–] [email protected] 4 points 8 months ago

I think he's saying that a raise begin at 0x61.

[–] [email protected] 5 points 8 months ago (2 children)

Chess was written in BASIC?!

[–] [email protected] 4 points 8 months ago (1 children)

This is probably not going to be funny to anyone but me, but actually it was written in Lua.

[–] [email protected] 2 points 8 months ago (1 children)

Lua? Are those even arrays? 🤷‍♂️

[–] [email protected] 6 points 8 months ago

Well, no, they're tables, because where else would you play chess? 🙃

[–] [email protected] 1 points 8 months ago

Always has been

[–] iAvicenna 4 points 8 months ago

was -1 the last entry or one before last?

[–] Olmai 1 points 8 months ago (1 children)

shouldn't there be a black rook on a1 ?

[–] [email protected] 2 points 8 months ago

The black rook causes a Buffer Overflow / Out Of Bounce Exception. It's not a single Data type that flips after it gets incremented after the maximum storageable value.

At least that's what I am thinking of, trying to implement chess in Java or C.