this post was submitted on 15 Mar 2024
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[–] [email protected] 61 points 9 months ago (2 children)

The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

An AAA studio with the same limitations applied would likely not have made anything close

[–] breadsmasher 25 points 9 months ago* (last edited 9 months ago) (1 children)

AA studio with the same limitations

well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!

[–] [email protected] 4 points 9 months ago

And design by committee

[–] [email protected] 2 points 9 months ago

in house design and modeling

Actually, I think they outsourced design and modeling to Satoshi Tajiri

[–] [email protected] 17 points 9 months ago

Ok but hear me out. What about AAAA games?

[–] [email protected] 15 points 9 months ago

A small studio with three games in eternal early access. The usual.