this post was submitted on 15 Mar 2024
168 points (96.7% liked)

PC Gaming

9158 readers
687 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
top 11 comments
sorted by: hot top controversial new old
[–] [email protected] 61 points 10 months ago (2 children)

The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

An AAA studio with the same limitations applied would likely not have made anything close

[–] breadsmasher 25 points 10 months ago* (last edited 10 months ago) (1 children)

AA studio with the same limitations

well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!

[–] [email protected] 4 points 10 months ago

And design by committee

[–] [email protected] 2 points 10 months ago

in house design and modeling

Actually, I think they outsourced design and modeling to Satoshi Tajiri

[–] [email protected] 17 points 10 months ago

Ok but hear me out. What about AAAA games?

[–] [email protected] 15 points 10 months ago

A small studio with three games in eternal early access. The usual.