this post was submitted on 07 Mar 2024
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Gaming

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[–] [email protected] 26 points 4 months ago (2 children)

This is why developers stop listening to feedback. Because so much feedback is trash.

I've hopped into quickplays with people bitching about how nerfed it is, how shitty everything has become, and how terrible the devs are... While actively using the "nerfed" weapons and are completely stomping over a mission.

I don't blame the devs for snarky and troll comments. We players deserve them.

[–] [email protected] 6 points 4 months ago

Which is why game companies often have community managers or something similar. To sift through the trash and forward the good feedback.

[–] Sylvartas 1 points 3 months ago

This is also why developers hide behind PRs instead of communicating directly btw.

Source : am game developer for games that didn't have nearly as much success as HD2 and it was still problematic

[–] [email protected] 8 points 4 months ago (2 children)

People made such a stink about the minor nerfs to Breaker and Railgun and didn't even try out the buffed items like the flamethrower, which now melts chargers.

[–] Flying_Hellfish 3 points 4 months ago* (last edited 4 months ago)

I keep hearing that, but I've not had luck with it as of yet. I need a few more dives to get the FT mechanics down, I think.

[–] [email protected] 2 points 4 months ago (1 children)

Flamethrower works but has a fraction of the range with the very high chance of self immolation

[–] [email protected] 1 points 4 months ago

The other day I watched a teammate pick up a flamethrower, give it a try, and in less than 2 seconds from picking it up they had set themselves on fire. It was absolutely ridiculous.

[–] [email protected] 5 points 4 months ago

That was pretty funny though. Immature maybe, but somewhat entertaining.

[–] [email protected] 4 points 4 months ago* (last edited 4 months ago) (1 children)

It's inevitable people are upset when the previously top tier weapons get nerfed. I really felt the difficulty spike playing yesterday (and got good laughs from failing a challenge level 7 mission followed by the game crashing).

I think the overall difficulty was easier than where the devs intended it to be so I'm not very surprised. I think it will smooth itself out as time goes on, ideally there will be multiple weapons/builds with high levels of effectiveness rather than a single "meta" loadout.

[–] Flying_Hellfish 4 points 4 months ago (1 children)

I think the real problem is guns got nerfed and at the same time, environmental hazards were introduced. I saw 3-4 reinforcements going to people hit by meteors. I think people will get used to it, but right now it's kind of fun how it feels like early dives again, just utter chaos.

[–] [email protected] 1 points 4 months ago (2 children)

Environmental hazards that you can’t do jack shit about other then pray you don’t get hit, no less.

[–] inflatablerobot 2 points 4 months ago

Yeah they just insta kill you out of nowhere. I think it would be more fun if they ragdolled the shit out of you and launched you some distance. But just getting deleted is demoralizing.

[–] [email protected] 2 points 3 months ago

Meteors light up where they will hit