this post was submitted on 16 Feb 2024
148 points (99.3% liked)

Halo

748 readers
3 users here now

Welcome, Reclaimer, to [email protected] !


Upcoming/Active Events:

* : Denotes a date based on leaks and, while likely, is subject to change.


Resources:

founded 2 years ago
MODERATORS
top 9 comments
sorted by: hot top controversial new old
[–] GhostlyPixel 43 points 10 months ago
[–] gerbler 34 points 10 months ago

The things you gotta do to keep your video memory down when you're making a game on 256mb of VRAM. Gamedev is full of cool tricks like this.

[–] [email protected] 22 points 10 months ago

Those cheeky bastards, I would have NEVER known

[–] [email protected] 18 points 10 months ago
[–] LordOfTheChia 14 points 10 months ago

And the clouds are the same rock, just textured white.

[–] [email protected] 14 points 10 months ago

Probably taking advantage of geometry instancing

[–] [email protected] 12 points 10 months ago

They did a good job.

[–] [email protected] 6 points 10 months ago

I was building maps in Halo Reach and noticed the same thing. There were like one or two rocks to choose from. I wondered if anybody would know I was using the same rock repeatedly.

[–] sebinspace 3 points 10 months ago

This is standard practice in virtually all video games ever..