Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game's signature mechanic.
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Sekiro: shadows die twice
I love Japan. I love Samurai, and old times. Fired up the game and found out it has some dark souls mechanic bullshit, that makes it a grinder.
I am an adult. With very limited time for games. I have to have quick saves I can't be grinding shit. I simply don't have the time nor the desire waste time grinding.
Really sucks because the game looks gorgeous and I liked the start of the story...
Last of Us, Uncharted, Assassin's Creed, RDR.
I did finish one of the Uncharted series but they mostly go into interactive movies genre which I don't find that interesting. The same with LoU but lost interest and never finished. AC (maybe II) was just annoying, the blending, erratic climbing/jumping mechanics... RDR, I should give them a chance, but the wild west setup inherently doesn't do much for me. The same can be said about the "samurai style" games like Nioh, Sekiro etc. And I say that as a huge Souls games fan.
The Trails series (Trails in the Sky and Cold Steel).
Some of the worst villains ever, and you're constantly getting blue balled. The series keeps introducing new characters, that don't matter, and just drag things out for hundreds and hundreds of hours.
Zero and Azure are great though, until they connect back to the main story at the end.
Sonic games, I'm referring specifically to the first one and that era.
My friend and I rented a Genesis I believe it was, specifically to play this, we thought the graphics were awesome, the speed was amazing, the t3ch show off was cool, the game had novelty.
But really from a gameplay perspective, I simply do not understand what people like about it.
The whole thing was just run as fast as you can down this path, you have no idea what's coming up. There will be multiple opportunities to take different paths but you don't really have time to make a judgment call, so you flail at the controller and end up hitting a hazard. You start the level over and over and over again and you repeat it until you understand which way to go and then you complete the level.
Now you've run into every single gotcha and you figured out some optimal routes, now you can play it all without dying a lot.
Why would anybody want this?
I share your opinion on both of those games. I also was not a huge fan of Monster Hunter or GTA,
Hollow Knight
Apparently not that much of an unpopular opinion though reading through the comments.