Kingdom come deliverance. It was a rollercoaster. One of the first games I played after building a new computer. I progressed far enough and finally found that the combat was jank and the story was pretty garbage. Still have fond memories of the game though. Almost like the first time playing Oblivion ๐.
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Whaaaaaat? I keep going back to that game. The world seems so lovingly crafted and alive. I don't remember the combat as janky... Hard, maybe. And near impossible against a group of enemies, except maybe five guys in rags with clubs trying to rob a guy in plate armour.
Lost Ark. As an MMORPG it has terrible game design and profession systems on top of extremely heavy reliance on RNG. Everything has an RNG factor, from levelling your gear up and improving skills to pointless collectibles that don't really matter to the end game. Apart from all this the devs refuse to fix the core problems of the game such as reliance on alt characters to level up your main, stupidly high grinding for materials, bugs, performance and dumb designs for raids. The new player experience is terrible so anyone coming into the game will most likely quit withing a few weeks. On top of all this the game has egregious pricing for their shop and players are encouraged to spend to power up. I have 2500 hours in this game and only continue to play it because of my friend group that I made through the game. We play together so we avoid most of the horrible pub lobby experiences and gatekeeping.
Marvel Strike Force. I've never played a mobile game before it and I don't think I ever will. But it took up brainspace and time during the COVID isolation, and I put in enough money that I feel I can't quit now.
But don't do it. It's a time suck, money suck, and it's repetitive.
I'm always torn about Elite Dangerous, similar to Eve's grind I beleive. It's a space game that requires hundreds of hours and 3rd party databases to have any sense of efficiency. There's no true interplayer economy so you're still free to operate solo (except that one time people with fleet carriers kidnapped noobs to slave mine). I have 900+ hours in 3 years and still don't feel like I can do anything I want. I enjoy the sights, but they're really repetitive. I relax while mining, but the payout just isn't on the same level as some gaming methods. There's no campaign and the lore is just small journal entries, so progress is only measured by purchases. You're free to write your own story, but eventually you grow tired of the sandbox. The alien invasion events spiced things up about 9 years into the game's life, but even that has become a little stale. Build the meta ship, work the events methodically, go home. The real world time sunk into travel for necessary upgrades is tiring.
But then, every once in a while, I'll use my laptop on the big screen with great sound quality and I remember what makes this game so special.
Does RSF Richard Burns Rally count? An amazing simulation with extremely accurate physics and a massive assortment of stages and cars, but it's also absolutely brutal and unforgiving. I suppose it's fairly realistic as a result, but it's more sim than game at that point. It's a ton of fun to improve at, but the chances of cracking any of the online leaderboards is fairly slim (unless you spend an absurd amount of time training).
Is that the game I've seen streamers playing recently where the races are like 12 hours, and if another player taps you, you are out of the race for like an hour?
Saw an utter hearbreak of a clip where a team of 2 was about to pass into first and was going back and forth really dramatically, when a car passing from a faster division clipped em and just like that, 30 minutes into an 8 hour race, they had 0 chance of winning because they got flung into a wall and were out for over an hour.
Like that contest seemed super hype where they were trying to pass in a super realistic way, and the cars from other division seemed super cool. But 8 hours? And realistic repair times? Noooo thank you.
Recently, project zomboid. I feel like my ratio of exploring vs inventory management is super low. And then I have one misclick against a horde and have to spend the better part of an hour to get back to what I was doing with a buddy. Still get sucked into it though regardless.
Shop Titans (played on PC). It's just predatorial and I got caught in its addictive gameplay loop for every waking hour of 2 days. I'm lucky that it was only 48 hours (compared to other people) and that I hate playing on mobile unless it's short sessions of non-mechanical stuff because it seems mobile is full of games like this.