Not sure if I'd call this "peril..." Call me a boomer, but if killing deliberately addicting feedback loops spells peril for the industry, then the industry has lost the plot.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
This won't affect anything I enjoy playing at all.
Microtransactions are just an even more inbred cousin of nft's where there was never even a theoretical possibility of real value. Dailies and such are cancer if you have to work or do literally anything in real life. This would be a welcome change.
I can't believe I'm calling China based for the second time in my life
I have not really seen any reports or studies that show the harm of loose gaming policies. Yes, some are addicted and it is an issue, but is this worthy of government intervention in the context of all other issues? I am unsure. Love to see the data which seems to be absent here.
A lot of these microtransactions are designed to prey on vulnerable individuals, at the expense of making the games worse for those who don't pay. It's an exploitative business model that should be outlawed.
It must be a real issue for them because it's a revenue stream via taxes as well, so they made this decision knowing it has a direct cost.