Saledovil

joined 1 year ago
[–] [email protected] 5 points 2 days ago (1 children)

The break even point would be at a balance of 23.08$. However, if the account balance doesn't expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

[–] [email protected] 10 points 2 days ago

Difference being: here it's attributed to one man, Putin. Israel applies it to all Palestinians. Difference couldn't be more obvious.

[–] [email protected] 2 points 2 days ago

I really like brutalism, especially when contrasted with greenery. A set of brutalist apartment blocks, with ample space between each of them, which contains native flora would be rather beautiful. The space between the blocks could also be used as a communal barbeque place. Or a fitness trail.

[–] [email protected] 11 points 3 days ago (3 children)

The biggest argument in favor of "tradition" seems to be the presence of physical buttons. So maybe you'd actually prefer a mixture of the traditional and the modern, a screen with physical buttons below it, allowing you to operate the console using your tactile sense alone, without giving up the GPS map and the additional cameras.

[–] [email protected] 2 points 4 days ago (1 children)

Please clarify your position?

[–] [email protected] 1 points 4 days ago

Cool story, bro.

[–] [email protected] 4 points 4 days ago (12 children)

It's funny that you never even try to defend any of these accounts. The best way to show that Brazil is in the wrong would be to show that the people being banned were posting true statements.

[–] [email protected] 5 points 4 days ago

Aranaktu looks like he's a least a kilometer tall. Those children were doomed the moment they sat on those rainbow swings.

[–] [email protected] 9 points 5 days ago (1 children)

We're part of the general public, and we've heard both halves.

[–] [email protected] 7 points 6 days ago

Riding a creature. "Daggerfall" had ride-able horses. That's the oldest example I can think off. But there's probably something even older than that.

[–] [email protected] 4 points 6 days ago

A lot of them are using old, pre-AI tactics, too, going by the image.

[–] [email protected] 20 points 6 days ago

"Do your own research" is used to shut up people who are asking for evidence. It marks the end of any sort of productive discussion. Maybe a good response would be to ask "So you don't have any evidence?". If the other party doesn't respond, they look weak, but if they had evidence, they wouldn't have tried to pull the "Do your own research" bit. When they reply, presumably without any evidence, proceed to ridicule their lack of evidence.

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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