this post was submitted on 09 May 2024
118 points (95.4% liked)

PC Gaming

6770 readers
23 users here now

Rule #1: Be civil

Rule #2: No spam, memes, off-topic, or low-effort posts/comments

Rule #3: No advertisements

Rule #4: No streams, random gameplay videos, highlights, or shorts

Rule #5: No erotic games or porn

Rule #6: No facilitating piracy

Rule #7: No duplicates

founded 2 years ago
MODERATORS
 

As if EA didn't already make bland, derivative games...

you are viewing a single comment's thread
view the rest of the comments
[โ€“] moriquende 19 points 9 months ago (1 children)

Somewhat is key. You can try to guide it in a direction, but that's it. Also, as a player, you can never be sure if the dialogue is meaningful or not. Does it reveal something about the plot? Is it a key information about the character? Is it just hallucinated gibberish to fill the space?

[โ€“] Jesus_666 5 points 9 months ago

Besides, LLMs struggle with retaining contextual information for long and they're pretty dang resource hungry. Expect a game with LLM-driven dialogue to reserve several gigs of VRAM and a fair chunk of GPU processing power solely for that.

And then you still get characters who hallucinate plot points or suddenly speak gibberish.