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this post was submitted on 09 May 2024
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Music licensing for games is so dumb. You'd think the studios would remember the Guitar Hero effect, where having your back catalog featured in a game introduces it to a new generation and brings sales and new fans.
If anything, they should pay the devs for the exposure rather than the other way around. It's not like I bought Hi-Fi Rush for the music, but I ended up enjoying and seeking out a few tracks due to it.
I wouldn't be surprised if licensing a song to a video game pays more than the fractions of a cent per stream you get from the bump afterward, and exposure doesn't pay your bills.
My rate has just gone up if someone wants to hire me for exposure.
Apparently Rockstar paid around $5-10k per track for GTA IV, so it wouldn't take much of a boost in sales to be more significant than the licensing fee income.
GTA is one of the few games where the value of exposure might actually be worth it during negotiations though. That's getting up to doing the super bowl half time show for free levels of publicity.
No, but touring does and a bigger market for ticket sales is the best profit an artist can get.
I don't know a single person who listens to any music "because of rockband" and I was in highschool/college during the peak playing that shit at parties all having a blast.
Do you have any evidence at all that shows in game licencing creates fans of the music? I didn't see a generation of millennials suddenly going out to see Rush in concerts.
Sure.
Did you close you eyes and ears during that time?