this post was submitted on 04 May 2024
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I agree, and I think that what may have also helped was that I was still basically a child when I was introduced to the dice-only RPGs. Also, it's definitely way more difficult for the GM, which I was fortunate enough to have a really experienced and amazing one.
It's true that if the whole group including the GM is starting out, going with something like Fate is better choice, which I also prefer nowadays. Or more experimental ones like Dread or the candles one.