this post was submitted on 05 May 2024
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Helldivers 2

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Increased enemy spawn rate (self.helldivers2)
submitted 6 months ago* (last edited 6 months ago) by inclementimmigrant to c/[email protected]
 

So just wanted to rant about something else besides PSN. A buddy of mine wanted to play a bit as kind of a potential last hurrah so we went in to play a two player game on suicide and just immediately got overwhelmed with enemies on something we normally hold our own.

Dropped down into extreme after a few losses because we just wanted a easy win, just got overrun at the extraction multiple times with the hilltop extraction point with gobs of enemies including I think at one point 3 chargers 2 guys.

Just a wtf moment with asking what were they thinking here with this change, killing the experience and the fun.

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[–] [email protected] 3 points 6 months ago (2 children)

This is the cause. They want to encourage 4 person drops, even with randoms, so creating an element of hopelessness for smaller squads makes sense

[–] littlebluespark 14 points 6 months ago

makes sense

I was nodding along until this. It does not, and it's a dick move. I soloed for my first 20+ hrs in, until my squad actually bought the damn thing and started playing. I would not have put in nearly as much time had it been this bullshit every drop.

If you're gonna make it damn near impossible to play at sub-4, then just don't offer that option. What a bunch of shit.

[–] inclementimmigrant 1 points 6 months ago

It makes no sense to dick over solo or in my case two players and making it unenjoyable, impossible to win. Just kind of a dumb move in my opinion.