this post was submitted on 05 May 2024
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Helldivers 2

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Increased enemy spawn rate (self.helldivers2)
submitted 6 months ago* (last edited 6 months ago) by inclementimmigrant to c/[email protected]
 

So just wanted to rant about something else besides PSN. A buddy of mine wanted to play a bit as kind of a potential last hurrah so we went in to play a two player game on suicide and just immediately got overwhelmed with enemies on something we normally hold our own.

Dropped down into extreme after a few losses because we just wanted a easy win, just got overrun at the extraction multiple times with the hilltop extraction point with gobs of enemies including I think at one point 3 chargers 2 guys.

Just a wtf moment with asking what were they thinking here with this change, killing the experience and the fun.

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[–] MightBeAlpharius 12 points 6 months ago (1 children)

IIRC, the reasoning was that spawn rates were lower than they had intended, and they were bringing them up to the intended values - I think they said that a solo player was actually getting 1/6 the spawns of a four player group, instead of a quarter.

[–] FierySpectre 10 points 6 months ago (1 children)

The original was pretty even in difficulty though, if I'd have to choose between fighting a single patrol with a charger in it vs fighting two of that with a teammate... Imma take the latter

[–] [email protected] 8 points 6 months ago

Yeah that's a good point. The number of enemies doesn't scale linearly with the number of Helldivers. If you're solo and have to deal with light and heavy enemies yourself, it's much less efficient that having two divers with one clearing the small stuff and one clearing the heavies.