this post was submitted on 02 May 2024
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Statcounter reports that Windows 11 continues to lose its market share for the second month in a row. Windows 10, meanwhile, is gaining more users and is now back above the 70% mark.

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[–] iliketurtles 53 points 2 months ago (5 children)

Whatever happened to windows 10 being the last windows? Like windows was moving to the os as a service model.

[–] yamanii 16 points 2 months ago (4 children)

It did though, you aren't paying for 11.

[–] uienia 15 points 2 months ago

Just paying for a whole new computer required for compability with 11.

[–] [email protected] 4 points 2 months ago

You cheeky bastard

[–] iliketurtles 4 points 2 months ago

Fair enough. It just was funny to me that they were so adamant about it when windows 10 launched.

[–] ArdMacha 5 points 2 months ago (1 children)

Apple moved from X to 11 and onwards

[–] [email protected] 2 points 2 months ago (1 children)

What's an OS as a service model?

[–] [email protected] 6 points 2 months ago (1 children)

You pay a subscription for support, kind of like with RedHat or SUSE. Or with Office 365, if you want something more consumer-oriented.

There wouldn't be major releases of the OS, just continual improvements as long as you keep paying. So instead of paying $100-150 every 5 years or whatever, you'd pay $20-50 every year.

[–] [email protected] 0 points 2 months ago (1 children)

That sounds lame, what are the benefits of this?

[–] [email protected] 4 points 2 months ago (1 children)

For who?

For the user, generally smaller changes and staying up-to-date. It's why I use a rolling-release Linux distro (openSUSE Tumbleweed) instead of a release-based distro, I don't like big changes and I like staying up-to-date. I think Windows 10 users were excited to have something similar, where they get the same UX, but with improvements coming in a steady stream instead of periodic major releases.

For the company, a more steady income stream. That's part of why big, online games like Apex Legends are so popular for big gaming companies, getting a steady income stream is preferable to a bunch of money every game release with nothing between launches. In fact, my company is selling off part of the business because it's too variable (profitability is based on commodity prices) and focusing on the segments of the business that are more consistent. I've heard we'd rather have lower average profit margins than highly variable profit margins.

[–] [email protected] 1 points 2 months ago (1 children)

I get it now. It does sound reasonable. I just have an aversion to having to make repeated payments.

[–] [email protected] 2 points 2 months ago (1 children)

Same. But if I'm getting value from it, it may be preferable to making larger payments less frequently.

But if you remove the payment aspect from it (i.e. it's free either way), there are plenty of reasons to prefer a steady stream of updates to an infrequent dump of updates.

So then the steady stream vs dump comes down to cost, would you rather pay $120/year, or $10/month? Some may even prefer the $10/month to a modest discount (e.g. $100/year) if it means avoiding the larger, one-time payment.

Personally, I prefer one-time payments w/ discount and a steady stream of updates.

[–] [email protected] 2 points 2 months ago

I totally agree with your last statement. Honestly, I usually pirate or buy keys so I'm not one of those people paying full price for software, but regular updates are preferable.

[–] [email protected] 2 points 2 months ago

Apparently Microsoft didn't get the memo :-)