this post was submitted on 17 Apr 2024
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I've never met anyone who does this. I've never HEARD of anyone who does this. I cannot think of any possible reason WHY anyone would want to do this.

So why is it an option in so many games?

Why do so many games not even offer the option to change the X and Y sensitivity together? For a LOT of games, you have to set both X and Y independently, and make sure that you set them to the same value.

When you can just type in a number, or you can click increase/decrease buttons to advance the numbers, that's fine. But there are some games where it's just sliders, and you have to oh-so-carefully drag each slider, until the readout (which often goes to three digits after the zero) is where you want it.

It's not a huge problem, but I'm just asking: is there even anybody out there, who really wants to have different sensitivities, on each axis?

I'm not judging. I'm just really, really curious.

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[–] [email protected] 2 points 7 months ago (1 children)

I really think it’s a matter of preference. I also invert-Y

[–] [email protected] 2 points 7 months ago (2 children)

I think I would actually lose my mind, trying to switch to inverted Y. Have you always rolled like that?

[–] [email protected] 6 points 7 months ago

Yeah. Too much flight simulator I guess. Forward is dive. Back is pull up.

[–] Carighan 1 points 7 months ago

Weird Crew reporting in, running up to you using ESDF. 😅