this post was submitted on 17 Apr 2024
35 points (88.9% liked)

Games

30649 readers
764 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I've never met anyone who does this. I've never HEARD of anyone who does this. I cannot think of any possible reason WHY anyone would want to do this.

So why is it an option in so many games?

Why do so many games not even offer the option to change the X and Y sensitivity together? For a LOT of games, you have to set both X and Y independently, and make sure that you set them to the same value.

When you can just type in a number, or you can click increase/decrease buttons to advance the numbers, that's fine. But there are some games where it's just sliders, and you have to oh-so-carefully drag each slider, until the readout (which often goes to three digits after the zero) is where you want it.

It's not a huge problem, but I'm just asking: is there even anybody out there, who really wants to have different sensitivities, on each axis?

I'm not judging. I'm just really, really curious.

you are viewing a single comment's thread
view the rest of the comments
[–] Godnroc 4 points 3 months ago (1 children)

360 degrees left/right Maybe 90 degrees up/down

[–] [email protected] 3 points 2 months ago (1 children)

Except maybe for a flight sim where I could imagine looking down would be even more important than side to side

[–] [email protected] 2 points 2 months ago

An airplane’s windows don’t allow looking up or down, if we’re taking cockpits without canopies.