this post was submitted on 14 Apr 2024
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gamingcirclejerk

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omg they made lemmy political

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[–] [email protected] 25 points 2 months ago (1 children)

It's worth playing if you want to design puzzle games. It'll teach you how not to design puzzle games.

[–] [email protected] 12 points 2 months ago (1 children)

I disagree. The puzzles are great: interesting, engaging, genuine. The game just doesn't spoon-feed the solutions.

[–] [email protected] 17 points 2 months ago* (last edited 2 months ago) (2 children)

There's a combination lock puzzle where you have to hold the mouse button down so it rotates 3 numbers instead of 2 with just a click. Nothing in the game indicates how this is supposed to work. There's a line between being spoon-fed and being obtuse.

Edit: after looking around a bit, I think some of the later editions fixed that particular puzzle. You might have played a tweaked version that tightens up the puzzles.

[–] ours 1 points 2 months ago

Ah, that reminds me of Indiana Jones and the Fate of Atlantis. I was stuck at a door with no apparent lock or switch. I finally got mad and pushed it a whole bunch of times despite having tried to push it before and it didn't work. Apparently, you had to push it a bunch of times to open it...

[–] [email protected] 1 points 2 months ago

I played several versions, including the first one on an iMac.

You're right it's not intuitive, but the whole game was intentionally hard and required the player to explore and try.