Kovu

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103
Cyberpunk 2077 | Update 2.2 (www.cyberpunk.net)
submitted 1 week ago* (last edited 1 week ago) by Kovu to c/cyberpunk2077
 

Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!

With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!

Read about all changes in the patch notes below.

New Features

  • Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!

  • Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.

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  • All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.

The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:

  • Mizutani Shion MZ1

  • Mizutani Shion Targa MZT

  • Thorton Galena GA32t

  • Thorton Colby CST40

  • Archer Quartz EC-L r275

  • Quadra Type-66 640 TS

  • Quadra Type-66 680 TS

  • Mizutani Hozuki MH2

  • Villefort Deleon V410-S Coupe (Phantom Liberty only)

  • Mahir Supron FS3-T (Phantom Liberty only)

  • Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.

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We've overhauled Photo Mode and added multiple community-requested features:

  • Drone Camera is now a free camera instead of an orbital camera centered around V.
  • Increased camera range.
  • Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
  • Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
  • Precise Camera (ON/OFF) - slows the camera down for easier aiming.
  • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
  • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
  • Lighting tab: Spawn and adjust light sources.
  • Fixed the Depth of Field ghosting issue.
  • Added an Effect Intensity slider.

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  • SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.

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Added more character customization options:

  • 32 eye colors
  • 18 lip makeup types
  • 17 nail colors
  • 10 cheek makeup types
  • 16 eye makeup types
  • 4 face scars
  • 5 eyebrow shapes
  • 4 face tattoos
  • 2 body tattoos
  • 8 cosmetic face cyberware options

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  • Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
  • Added more secrets to discover in Night City.

Quests & Open World

  • Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
  • Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."

Phantom Liberty-Specific

  • Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
  • Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
  • I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.

Gameplay

  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.

Miscellaneous

  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we've lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.

PC-Specific

  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
113
Cyberpunk 2077 | Patch 2.13 (www.cyberpunk.net)
submitted 3 months ago by Kovu to c/cyberpunk2077
 

Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
  • More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
36
submitted 9 months ago by Kovu to c/cyberpunk2077
 

We've just released an update for #Cyberpunk2077 on PC. It fixes the crash that occurred when actions were assigned to side buttons on Razer mice. The update won't change the version of the game visible in the main menu but it could affect mods.

57
Cyberpunk 2077 | Patch 2.12 (www.cyberpunk.net)
submitted 9 months ago by Kovu to c/cyberpunk2077
 

Patch 2.12 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It focuses on main issues experienced by players after Patch 2.11, such as key bindings.

Check out the list of changes below for details:

PC-specific

It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a "Binding Failed" error.
Together with Intel we fixed the stuttering issue that occurred while the "Prioritize P-Cores" option was enabled.
Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
New Dawn Fades - Fixed an issue where it wasn't possible to open the phone to read the notification from the Automated Delivery System.
I Can See Clearly Now - Lowered the Body attribute check required to move the dumpster.
I Walk the Line - Sasquatch's jump attack will now properly register as a hit and deal damage.
Riders on the Storm - Enemy cars in the chase sequence will now shoot at Panam's van.
Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn't trigger, blocking progression.
Sonic Shock will now be properly categorized as a Covert quickhack.
Fixed instances where groups of immortal enemies could appear across Night City.
Fixed an issue where some elements on the perk screen wouldn't change after switching to Colorblind Mode.
BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
[–] Kovu 4 points 9 months ago (1 children)
  1. LiS 1
  2. BtS
  3. LiS 2
  4. TC

I do think true colors is the most refined and well written entry, but the vibe of the Arcadia Bay games is just unmatched

113
Cyberpunk 2077 | Patch 2.11 (www.cyberpunk.net)
submitted 10 months ago by Kovu to c/cyberpunk2077
 

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!

For details, check out the list of changes below.

Gameplay

Melee Finishers will now work properly.
Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
When using the Classic control scheme, performing dashes will no longer result in crouching.
Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
Skill Shards for skills that are already maxed out will no longer drop.
The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.

Quests & Open World

Adjusted car chases so that they're not too frequent and don't overlap.
Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.

Phantom Liberty-specific

Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
Added an end credits message from Reed for endings other than The Tower.
Removed the possibility of installing attachments on the Catahoula Iconic pistol.
Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.

UI

Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
Made small improvements to the appearance of Net sites.

Visual

Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
Fixed shadows appearing on V's torso when wearing tank tops.
Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.

Vehicles

Tire track marks will now match the actual contact patch of the tire.
Adjusted the suspension movement of some traffic vehicles to improve it visually.
Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.

PC-specific

Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
Implemented a fix that improves performance, especially on AMD RX Vega GPUs.

Misc

Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.

REDmod

Updated the address list for modders.
113
Cyberpunk 2077 | Update 2.1 (www.cyberpunk.net)
submitted 1 year ago by Kovu to c/cyberpunk2077
 

Update 2.1 for Cyberpunk 2077 and Phantom Liberty on PC, PlayStation 5 and Xbox Series X|S is coming out tomorrow (December 5th) around 12 PM CET.

The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as the NCART metro, radioport, repeatable car races, hangouts with romantic interests, cats, and more!

In preparation for the update's release tomorrow, check out the list of changes below.

New features

V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.

V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.

Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.

Accessibility

You can find out more about the Accessibility features available in the game in this article.
Added an option to enable a bigger interface font.
You can now disable the timer in the Breach Protocol minigame.

Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.

Quests & Open World

V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
It is now possible to sit at various bars in Night City and interact with the vendors.
Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
Chippin' In - Fixed an issue where Rogue would follow V around permanently.
Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.

Phantom Liberty-specific

Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
Previously exclusive Iconic weapons are now obtainable in the game.
Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.

Gameplay

Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.

Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.

Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
Increased the max ammo limit you can carry in your inventory for all ammo types.
Crafted Iconic weapons will now be properly displayed when put in the stash.
Cyberware Capacity Shards should now drop properly for players who have reached the max level.
Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
It will now be possible to activate Overclock while controlling cameras.
Kerenzikov will now work with throwable weapons.
Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.

After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.

Vehicles & Traffic

Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!

Added 5 new bikes to purchase from the Autofixer website.

Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.

Added an option to mark vehicles as Favorite in the Call Vehicle menu.
Added an option to throw knives and axes while riding bikes.
Improved the melee animations when driving bikes in third person perspective.
Attacking an NPC driver will now cause their vehicle to swerve.

Sound

Overhauled sound effects in scenes in the base game's main, side and minor quests.
Authoring and up-mixing of scenes to the Surround Sound format.
Added missing sound effects.
Fixed missing post-processing for voices.
Improvements to gun and combat sound effects.
Improvements to vehicle audio.
Various sound fixes.
Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.

Visual

Various lighting improvements around the city.
Improved the visuals of Kiroshi scanner highlights.
Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
Fixed an issue where there could be a cigarette permanently attached to V's hand.
The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.

UI

Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.

PC-specific

Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.

Console-specific

[Xbox] Fixed an issue where a "Save failed - insufficient space" popup would appear when trying to save despite not reaching the save limit.
[Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive.

Misc

Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
We now provide a memory offset list of some of the functions commonly used by modders to simplify updates of community tools.
Added more secrets to be discovered by players in Night City.

 

Cyberpunk 2077 Update 2.1 Features

Adds a full NCART (Night City Area Rapid Transit) metro system to the game, allowing players to travel around Night City via public transport.

Metros can still be used as fast travel points, but actually getting on one results in a much more cinematic experience where you travel in real time, looking out of windows and engaging with NPCs

Adds an on-person radio, or Radioport, which lets you listen to the game's existing radio stations while exploring Night City on foot or via the metro

The Radioport will be disabled during some quests that have specific music, and during key conversations

The Radioport's volume can be adjusted

Improved boss fights, including a much more powerful Adam Smasher, who now uses his Sandevistan implant like in the Cyberpunk: Edgerunners anime

Adds replayable car races that become available after finishing Claire's questline; you can win money and vehicle discounts

Adds a bunch of new vehicles to buy, including an open-top Porsche

You can now throw knives and axes while riding motorcycles

Motorcycle driving has been reworked, with leans, wheelies, and tricks

Enemy factions will now hunt you down after completing certain gigs, engaging in more vehicular battles

Adds a new accessibility tab in the options menu, including new settings for clearer HUD visuals, and customization for puzzle time limits

Adds hangouts with romantic partners

 

cross-posted from: https://kbin.social/m/gaming/t/668846

CD Projekt said the 2.0 patch was the last of the "big updates," but apparently it had a little more gas in the tank.

73
Cyberpunk 2077 | Patch 2.02 (static.cdprojektred.com)
submitted 1 year ago by Kovu to c/cyberpunk2077
 

Link to the Patch Notes on cyberpunk.net

Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It includes quest and gameplay fixes for the most common issues as well as other general improvements.

For details, check out the list of changes below.

Phantom Liberty-specific

Rebalanced the time limits for Vehicle Contracts.
Various fixes for animations, lighting, scenes, VFX and more.
Fixed collision issues in various locations that could cause players to get stuck.
When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
Fixed an issue where a placeholder pop-up would be displayed on Xbox Series X|S instead of an error message regarding Phantom Liberty's installation.
Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.

Quests & Open World

Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block the completion of the quest.
Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
Path of Glory - V will no longer flatline after entering the Delamain AV.
The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.

Gameplay

Rebalanced the stats of some weapons based on player feedback.
The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
Crafting specs for Iconic weapons will now disappear after crafting the item.
Added stats to the tooltip of Monowire that were missing.
Fixed an issue where it was possible to duplicate junk items.
Bullets now deal damage correctly when shooting through glass.
Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
Giving money to a homeless person will no longer lower your NCPD Wanted Level.
Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
Fixed skill progression passives.

PC-specific

Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.

Console-specific

Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.
Refactored the saving process to not overwrite a save until we know that the data is valid - this helps prevent save corruption in case there's not enough space for saving.

Miscellaneous

Various optimizations, performance improvements and crash fixes.
Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
Fixed a misaligned glitch effect on Johnny.
Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese. []()
[–] Kovu 32 points 1 year ago

you can, there is an option for it

[–] Kovu 1 points 1 year ago (1 children)

This is a iOS 17 bug

[–] Kovu 3 points 1 year ago
[–] Kovu 3 points 1 year ago

the majority of music I listen to is created by smaller artists id say, but in general, I don’t really care :D I just listen to whatever sounds cool to me without thinking about popularity

[–] Kovu 12 points 1 year ago

not exactly a hidden gem, because it’s quite popular, but beneath a steel sky!

[–] Kovu 6 points 1 year ago (1 children)

im usually playing silenced pistol headshot / stealth builds so I wanna check out how much different it’s gonna be in 2.0

[–] Kovu 7 points 1 year ago* (last edited 1 year ago) (1 children)

the decision to cast mel gibson is terrifying, yeah lmao

[–] Kovu 66 points 1 year ago (4 children)

stonetoss is a nazi

[–] Kovu 11 points 1 year ago (1 children)

Jacob Geller

[–] Kovu 14 points 1 year ago (3 children)

who gets excited for a wallet lmao

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