this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] [email protected] 18 points 8 months ago* (last edited 8 months ago)

Unity wasn't innovating but I think it's unfair to say that epic were not.

Part of the problem is that Unity don't actually use their own engine.