this post was submitted on 09 Apr 2024
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Rust

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[–] [email protected] 11 points 8 months ago (1 children)

How so? This exploit requires running a shell command in a way that permits an attacker to control the arguments provided. That doesn't seem like it would be particularly common in build scripts.

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (1 children)

I'm thinking an xz-style attack where a malicious actor submits an "improvement" with an innocuous-looking change to the build script that ends up running arbitrary commands. Running a batch script seems like a reasonable thing for a build script to do (e.g. to run something like i18n or whatever), and a lot of project devs may not know much about how batch scripts work (many devs are more familiar with Linux-compatible shell scripts), so it could slip through. The batch script itself could be innocuous and thus not be caught by a reviewer.

[–] [email protected] 1 points 8 months ago (1 children)

But there is no reason to use a script, when you have a build.rs anyways. Since pretty much everything the script can do build.rs can do better.

[–] [email protected] 3 points 8 months ago* (last edited 8 months ago)

That's not going to be particularly feasible when generating bindings and other complex build processes. For example, the Qt bindings run shell commands as part of the build.rs. As does gettext-rs.

So I don't think it's unreasonable to think a developer could sneak in an exploit with "temporary code" to improve some part of the build process on Windows.