this post was submitted on 05 Apr 2024
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[–] partial_accumen 52 points 7 months ago* (last edited 7 months ago) (1 children)

If anyone is confused by the title and conclusion of the article I think its because the author buried the real thesis. I think its this:

"It's now a slow and clunky barrier to playing the games I own on my Mac computers—a far cry from the pro-consumer persona that Valve and Steam usually enjoy."

The author is upset Valve isn't supporting the author's Mac gaming desires.

About 30% of the article is directly referencing Steam on Mac with another 30% indirectly. It feels like the author is looking at the small niche of Mac gaming overall, the decline of Valve's interest in Mac, and projecting that decline to every other aspect of Valve. To the author's credit, they point to some massive changes in the Mac ecosystem which invalidated lots of Valve's efforts (Apple deprecating 32 bit support in the OS, full CPU change from Intel to ARM) but they seem to lay the blame at Valve's feet for not pouring development effort into Steam for Mac despite the extremely small market share Mac gaming seems to have.

The author even cites Valve's continued use of 32-bit executable on Windows and Linux as a failing of the company. The irony is that I'm guessing the continued use of the 32-bit code is what has enabled Steam's large and deep compatibly across systems. This further underscores Valve's choice to largely abandon Mac, as Apple removed the option to continue operating on the 32-bit client base.

To the author, your complaints should be directed at Apple, not Valve.