this post was submitted on 02 Apr 2024
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This is really disappointing. The game does give off GOTY vibes until you realize big issues like only having one save file you can fully control, intentially vague dialogue for key quest details, and bad AI. All of which just happens to encourage mistakes that can only be fixed using items which are very limited without microtransactions. Its like an MBA took over in the final phase of development and made it a sleazy moneygrab. The fact that it is a hit means we can expect more developers to adopt this tactic and take it further. Capcom has become EA.
Thankfully I was able to get a refund on Dragons Dogma and used that money to buy Rise of the Ronin. Was not disappointed. They are very similar games but Rise of the Ronin has all the QoL features gamers have come to expect like unlimitted fast travel and saves.
While occasionally I wish I could save scum when I make a mistake, I've gotten through rough patches. I will say the performance is lacking sometimes, hopefully that will iron out in time. One save file can be a pain, but you can rebuild your character in any way you'd like throughout the game, and there is NG+. But I have 10 wake stones and 20+ ferry stones. They aren't THAT limited without buying them. This just encourages me to explore more and think about my combat a little more thoroughly. I've run the same roads over 10 times and I'll still find a new path to a seekers medallion or a cave I hadn't gone through on the 11th time. I've only used 1 wakestone and that was because I fell a half a mile and ended up somewhere I hadn't explored yet.
The game is not bad, it's just built different. GOTY? I don't know about that yet. But to be 'disappointed' that a game you didn't like is selling well is nonsense. The micros are irrelevant as far as I can see with the stockpile of those items I have, and while I don't like the idea of them being slid in there, it's not predatory like lootboxes in some games.
Yeah, but you're tolerating it. which is good enough for greedy publishers.
If you want it to stop, don't buy it. It's the only option. Otherwise you allow publishers to make your game experience worse for profit.
The reason people like me are disappointed it is selling well is that these anti-consumer practices are not a deal-breaker for most people thus it allows these practices to persist in the game market. That is hardly "nonsense" as you put it.
I'm sure I'll get a lot of "tolerating" people commenting that these "can be easily ignored", but I doubt I will get a single person that says their experience was enhanced by these microtransactions, which could have simply been a cheat code instead.
My experience is not enhanced but also not diminished, so it's fine. The moment I have a worse experience, then I'll complain, but right now, it's complaining about theoreticals.
Ah. The "I'll just tolerate this until it gets worse" mindset. Never backfires!
Surely even you can admit that slipping this in on release was a scummy move.
It's "theoretical" only because there is no non-monetised version. They could have created a cheat shop with the items for free. Even if you choose not to use them having that option means it is a better experience, so it would still be a "diminished experience".
If someone can pay extra money to get a different game experience from you then the publishers have denied you the chance at that experience which is "diminished".
This isn't even mentioning the performance issues on lunch that would be tolerated because "surely they'll fix it later!".
Sure you don't care. Many people don't care. And surely someone is going to try and highlight this apathy as a virtue somehow. And so publishers get to continue experimenting with how to milk franchises for every dollar it can instead of making an optimal game experience, overall making the game industry worse.