this post was submitted on 28 Mar 2024
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Helldivers 2

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[–] [email protected] 17 points 7 months ago* (last edited 7 months ago) (3 children)

In addition to a personal shield, try running armor with the Servo-Assisted modifier. The extra 50% limb health seems to help with all the ranged chip damage that inevitably comes with fighting bots. The longer throw range can take some getting used to though.

Stun grenades are also really, really good vs. bots. You can stun Hulks, which makes it a lot easier to snipe the Hulk's face. Stunning walkers causes them to lean forward, making it possible to pick off the driver using your primary weapon without needing to flank the walker. The big downside is that you can't frag bot factories with stun grenades, so you'll need to rely on Eagles and/or teammates to do that.

Stun grenades + AMR is a great combo too. Two AMR shots to the face kills a Hulk, and shots are pretty easy to hit when the Hulk is stunned. For rocket devastators, one or two AMR shots will blow up the rocket pods (hitting either shoulder pod will destroy both). The pods are a much easier target than the face, and rocket devastators without rockets aren't very threatening.

[–] [email protected] 12 points 7 months ago (1 children)

Limp damage isn't my problem. My problem is getting sbiped across the map and getting one tapped. But the main reason i don't like bot missions is: you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. Keep your medals, i'll be over here fighting bugs

[–] [email protected] 7 points 7 months ago

Bot artillery is the "We've been trying to reach you about your car's extended warranty" of Helldivers.

[–] [email protected] 4 points 7 months ago (3 children)

Yeah, I love the light armor with the servo assisted limbs (I wanna say it's called the Legionnaire Armor in the store sometimes?). Being able to throw 66 meters is pretty clutch when taking out bot factories or cannon towers.

I'll have to give stun grenades a shot. I typically use the impact grenades on bots since they insta kill walkers and help a ton if you're getting swarmed by a pack of the chainsaw arms dudes.

[–] [email protected] 4 points 7 months ago (1 children)

I wanna say it’s called the Legionnaire Armor in the store sometimes?

Yep, SC-37 Legionnaire. That's the one I run, since armor seems to do so little. Might be an argument for medium or heavy armor vs. bots, but I value the mobility and stam regen of light armor too much to switch.

I’ll have to give stun grenades a shot. I typically use the impact grenades on bots since they insta kill walkers and help a ton if you’re getting swarmed by a pack of the chainsaw arms dudes.

I run the Slugger as primary, partly because it helps me survive either of those in a pinch. For chainsaw bot packs of three or less you can give each a stagger in turn to prevent them from closing with you. As long as you start before they're on top of you and don't miss, they'll be dead before they reach you. Versus walkers you can shoot the hip joint to stagger them, and they don't shoot while staggered. Four or five shots destroys the leg. Not a very ammo-efficient way to kill a walker, but a pretty safe method if none of my teammates has an angle on them.

The Slugger also one-shots all chafe bots, is surprisingly accurate at range and can one-shot devastators if you hit 'em in the face. Tough to do at range though as you have to account for bullet drop.

Slugger stagger is also excellent vs. bugs, the stagger can interrupt bug breach call-ins even if the shot doesn't kill the bug. It's been my go-to primary for all situations since the Breaker nerf.

[–] [email protected] 2 points 7 months ago

Yeah I run the Slugger on bots as well. It does really well against the middle dudes too since you can just stun lock them until you get a shot on their face.

[–] [email protected] 2 points 7 months ago

Impacts are a non negotiable component of my loadout. Killing tanks with two tosses? Yes please.

[–] [email protected] 2 points 7 months ago (1 children)

I’ve been running Light Explosive Resist personally. Helps you not get immediately clapped if you get hit by a rocket.

Also, does anyone know if there’s a Light +Grenade armor? Preferably one that isn’t orange

[–] Sylvartas 2 points 7 months ago* (last edited 7 months ago)

There is one on rotation in the superstore but it's very red. If I don't forget, I'll edit this post with its name when I fire up the game later tonight

Edit : fuck it, I'm not doing anything important right now. It's the CE-74 breaker

[–] Sylvartas 3 points 7 months ago (1 children)

IIRC servo assisted doesn't affect the damage received at all. It gives more health to limbs, which makes the injury threshold lower in terms of limb health %, but it doesn't actually give you more hp, ie for the same armor value, receiving some damages (regardless of the localization) will chunk the exact same portion of your health bar with or without increased limb health.

However being able to yeet grenades and stratagems further can be extremely useful against bots

[–] [email protected] 2 points 7 months ago

Yeah, looks like you're correct, I got baited by the description. Did some testing with a friend, had him shoot me in the leg with a secondary with and without Servo-Assisted armor. No visible difference in the amount of damage taken, but Servo-Assisted prevented a leg injury below 50%. Will repeat the test tomorrow with the B-08 Light Gunner armor (light armor with Extra Padding modifier, 100 armor rating instead of 50) to see if that mitigates any amount of damage.