this post was submitted on 19 Mar 2024
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What bugs me is we have fsr and dlss and all these cutting edge scaling techniques for the 3d game space, but we're stuck fighting pixels on desktop I guess
FSR and DLSS work well if you have a lot of pixels to work with, but it gets drastically worse the fewer you have to work with.
Both also struggle with text.
It'd be completely unusable for a lot of typical computing
I'm not sure I understand this, I use FSR to scale from 480 to 1080 which I thought was the intent? Render small image and then fill in information to make it closer to native resolution?
But yes it definitely it struggles with text, I wouldn't expect to apply existing solutions and have it all just work, more like something specialized for text and desktops, using tensor cores or whatever.
I'm ultimately just frustrated we live in a time with tech to generate an image of a potato bug juggling flaming swords, while simultaneously failing to have a good UI experience with HiDPI displays that are becoming more and more common.