this post was submitted on 16 Mar 2024
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Pixel Dungeon

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After almost 10 years, the rat skull will finally return in Shattered Pixel Dungeon v2.4.0 as one of the game's new trinkets! It was formerly a quest item that I removed way back in v0.2.1. Now the skull will passively boost the chance for you to encounter rare exotic enemies like albino rats or crystal mimics. This means a bit more challenge, but also more rare loot!

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[–] [email protected] 18 points 6 months ago (1 children)

I really love this game. I just picked it up about a year ago, and got sucked in hard.

I love a lot of the detail to little things: scrolls can burn, potions can shatter, the rat king, pulling piranha out of water kills them, skeletons can't bleed - stuff like that goes a long way in my books. It's all stuff I found out by mucking around and playing.

It's also a tough game. I rarely win, but I find playing it very relaxing despite the fact you die once and you're hooped. It's like building sand castles or something - yeah it might not last, but it's fun seeing what you can do and how far you get.

I also like that it's turn based as everything you do is a small decision and small decision can influence large ones.

All that said, I swear this game is out to get me sometimes. I had 3 blessed anks, fell in a pitfall trap (died), got 360 no scoped by an evil eye immediately after (died) jumped by a Ripper (died) and then fell victim to another trap when my levitation potion ran out...on level 24...

[–] 00_Evan 8 points 5 months ago (1 children)

Thanks for the kind words! I don't deserve all the credit here though, a bunch of the little details you mention were in the game back when it was Pixel Dungeon, being made by Watabou.

[–] [email protected] 1 points 5 months ago (1 children)

What's whatabou? Still love the game regardless and it's great we have cool devs

[–] MrRedstoner 5 points 5 months ago (1 children)

The name of the original dev of the PD that shattered is forked from

[–] [email protected] 2 points 5 months ago (2 children)

Was the original PD open source and now people are riffing on it? I never played the original - what is the difference between them?

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago) (1 children)

Watabou still makes a lot of procgen stuff https://watabou.itch.io/

Yes, it’s open source and there are a couple of forks, but also forks of ShPD etc.

ShPD is nearly ten years old, so quite a few things changed over time. Boss fights are different, alchemy got extended a lot and other things changed, extended or added. After ShPD was forked, the original Pixel Dungeon introduced a duration system where upgraded weapons and armor degrade and become +0 again at some point if not repaired.

A speedrun of the original: https://www.youtube.com/watch?v=Brvx6sTkFcs

Edit:

[–] [email protected] 1 points 5 months ago (1 children)

That's really cool. I can't believe it's been around so long and I'm just finding it.

Wicked stuff all around

[–] [email protected] 2 points 5 months ago

I mostly know ShPD because it is/was the only PD fork on F-Droid. Originially I played PD a few times, but I had a hard time, and then tried ShPD, where it was easier for me to progress … I still died quickly, but it was fun.

[–] zzx 2 points 5 months ago

Yep! There's shattered pixel dungeon, regular pixel dungeon, etc. I seem to recall something like "sprouted" pixel dungeon? I can't remember, this is all years and years ago. I'm very surprised to see this community on Lemmy! I've been playing these games for nearly a decade (particularly shattered pixel dungeon), and it's really cool to see a community still going strong.