this post was submitted on 15 Mar 2024
6 points (100.0% liked)
DnD Homebrew
616 readers
1 users here now
A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- No non-DnD content (any DnD system is fine)
- Credit all content that you did not create (art, etc.)
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
Posting Homebrew
- If possible, provide a screenshot with your post
- Provide a link to a PDF, Homebrewery, etc.
- Specify in the text whether you're looking for feedback and what kind
- If you ask for feedback, be prepared for criticism. Your first brews might not be as good as you think they are. Brewing is a skill that improves with practice, and you probably won't master it on your first try. That's okay! Try not to take it personally and use it to improve your brewing skills.
Offering Feedback
- Be constructive. "This is bad and you should feel bad" is not constructive. "You have an interesting idea, but it seems unfinished" is constructive.
- If you're critiquing something, offer suggestions or a general direction when possible.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Okay, this is some REALLY good homebrew. A few things stand out as especially good
-Making maneuvers baseline is the number one thing that Fighter needed to become both useful and more fun, and is definitely a top-grade improvement to the overall quality of the class.
-The Indomitable improvement is HUGE, quite possibly an improvement that's so good it could allow Fighters to actually withstand the insanity that gets thrown around at high levels. Even if the uses are very limited, being able to take any saving throw in the game that didn't come from Tiamat Herself and just break it over your knee is a massive deal and makes high level spellcasters significantly less able to just turn Fighters into active liabilities (Forcecage is sadly still so stupid overpowered that a high level wizard/sorcerer can freely shut down any fighter, but that's a problem with the fact that there just aren't any things in the game that can counter casters apart from other bigger casters)
-About Valorous: What exactly is Heroic Inspiration, if I may ask?
With regard to the subclasses...
-Green Knight feels like it would be okay getting a 3rd spell slot at level 17
-Otherwise they all seem pretty great!
The balance of this is much better than default fighter, which becomes almost entirely irrelevant beyond level 12 since casters start getting so insane. While this does still get outpaced by casters at those levels, it has the tools needed to still contribute at that stage of the game and keep up with the rest of the party.
Overall, 9.7/10, you can't expect more from a homebrew without fundamentally altering game mechanics
I appreciate the kind words!
Heroic Inspiration is just Inspiration, they gave it a new name in One DnD (supposedly to distinguish it from Bardic Inspiration). A few of the class and subclass features were lifted from One DnD, actually, including the new Indomitable.
As for the Green Knight, I copy-pasted the spellcasting progression from Matt Mercer's Blood Hunter/Order of the Profane Soul, which is the closest we have to an official class with Pact Magic and third caster progression. Maybe I could give it a feature to replenish the spell slots once per long rest, or something like that.