this post was submitted on 14 Mar 2024
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The longer I'm using the signal chain the more I'm wanting to rework it to just be a reference lol. Good point with checking if the instance is valid, if any other errors come up I could just patch around them in a similar fashion.
Ah I see what you mean, killed_enemy(enemy-object) signals directly to the player which can then pass that enemy to it's abilities if needed. You're correct that the weapon signal is mostly redundant, it was just the easiest node to connect to the bullet's signals, as it's responsible for spawning them.
I think I'll change the whole system to just use a reference. Thanks for your input!
@Jozzo @melmi i would say use signals in editor for level design, and references for code as its doesnt really matter and its simpler. If you shoot a bullet you can just keep reference