this post was submitted on 10 Mar 2024
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Just an idea but couldn't the DM stretch out a fight artificially? Not the first time this happens, that could make for an awesome story. In other fights after that though, just add xx extra hp if the fight only took 1 or 2 turns.
It is a fine line but as a player I'd be fine with not steamrolling over every enemy my group encounters
So, this is a bit of a "depending on the group & situation" thing.
Fudging HP is definitely a thing DMs (myself included) do. However, with an experienced group who can get a sense for how much HP is typical for mobs at a given level, and if the amount of damage done is quite clearly far enough that he ought to be dead, it can be hard to add HP without "showing the finger on the scales" - at which point the illusion breaks and it becomes "un-fun".
That's a good point, i haven't played long enough for that to be an issue.