this post was submitted on 05 Jul 2023
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Diablo

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submitted 1 year ago* (last edited 1 year ago) by half_built_pyramids to c/diablo
 

Looking for any good reviews for how the builds and classes actually play.

For example, I've played mid 50s firewall and ice shards sorc. Ice shards felt like I was always waiting for frost nova. Even with ice shield sharing the load I'd always end up with a handful of stragglers or an elite with 30% life left and I'd be waiting on mana for weak raw shard casts.

Firewall felt better because the waiting for mana could be done while hydras worked and I kited around the death zone. Stacking up dps and working bosses into the ranges I wanted was also a challenge and fun. However, sorc seems like it's destined to be waiting on mana or cooldowns.

Now, I worked a hammer barb into the 40s and I'm having a lot more fun. I'm in control of choosing the right targets to keep death strike rolling and the rotation for arms master is a challenge that yields better results. I'm in more control of the game essentially. A boss can't just walk out of my 10-firewall nova setup. Barb is just more engaging for me because -- while barb sure have cooldowns -- gameplay isn't tied to them.

Alternatively, I leveled a druid to 15 and it felt like a good loop was there for bear pulverize. I got taken out of it because bear couldn't beat a boss. Wolf did in the next try, and I liked the teleport aspect of the werewolf swipe, but not that I couldn't control when it teleports.

What do you all think? Anyone aware of reviews that approach the game this way, instead of regurgitated build guides?

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[–] dualistic 3 points 1 year ago

I think for the first two weeks I changed at least parts of my build every day. At level 100 this is much harder because you need more pieces if you want to go back and forth, but luckily my rogue build is so fun I am not wanting to change it.

Now I have rolled a barb alt and am once again just changing builds a lot, I don’t think the cost is that restrictive. At 90+ you can make ~500k per dungeon run. Which takes less than 10 mins.