this post was submitted on 10 Mar 2024
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[–] [email protected] 18 points 9 months ago (1 children)

One of the things I really enjoyed about Marathon (versus Doom or Quake) is that Marathon had colours outside of brown, reddish brown and greenish brown.

[–] pelya 15 points 9 months ago* (last edited 9 months ago) (1 children)

It wasn't an engine limitation, it was a design choice. Heretic is a colorful game, and it was made using Doom engine.

It's especially bad in Quake, all monsters look like a moving piece of a wall, and the level design is walls on top of walls with some walls in-between. If not for the revolutionary game engine, it would seriously flop.

[–] [email protected] 6 points 9 months ago

Oh, I don't disagree that it's a design choice. 1990s id Software had, we'll, let's not call it a style...