this post was submitted on 27 Feb 2024
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DnD Homebrew
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Yeah, I was trying to keep the subclass on the same level as the other fighter subclasses, but I can see how the later levels can feel a bit lame. I've added a few more things (+2 to the Sting saving throw at 15th level, and +1d6 to the ashworm's damage at 18th level), and I've reined back the Terror Cry ability (60 ft -> 30 ft, and it increases to 60 ft at 18th level).
As always, I'm very grateful for your analysis! I always try to imagine scenarios and run the math for my subclasses, but certain features always end up over/underperforming and it's difficult to see it without an external POV. I really appreciate your help.