this post was submitted on 03 Jul 2023
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As a DM, my favourite part is the worldbuilding. I love figuring out how the setting works, what its history is and who the prominent people are. I do worldbuilding as a solitary activity sometimes, but having an audience makes it better and having a participatory audience is best. I ran a year-long campaign I called the "zero-prep campaign" where I didn't do much or any preparation ahead of each session, letting the party's decisions guide things and frantically filling in the universe around them as they went, and I managed to produce one of my most cohesive and fun settings yet.
As a player, it's similar but much smaller scale - I focus on building my character. I try to settle in to his or her skin, get to know them, figure out what they think about and how they'd react to various situations. The character is on a road I don't know the ultimate destination for and I am keen to find out.
I also love the world building, but I think I approach it from a different direction. Rather than prepping sessions, I like to build mechanics and details into the world. These are often informed by the actions of my players, but in the game it allows me to run a similar "zero-prep" style because the world already exists. Especially after several campaigns in the same world, when so much has been generated over hours of play.
The experience of seeing my world unfold before me, and seeing the wonder and emotion on my player's faces, brings me so much genuine joy. I feel like I did when I was a kid.
I like the term "zero-prep campaign". I think I want to use that now. I've also had the most fun with those, although planning ahead can be very rewarding in its own right.