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Is Virtual Desktop Streamer supposed to use so much CPU even when not connected and doing anything?
(self.virtualreality)
Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.
I am not sure I understand the issue. When VD is not running it uses zero bandwidth and zero cpu/gpu. When VD is running, even if not running a game, it is streaming your desktop still.
Why? Without a connection to stream to it shouldn't be doing shit. Note, I am talking about the VD Streamer app that runs on the PC, not the actual VR application itself. If the PC is running and the headset isn't even turned on, the streamer is using a ton of system resources when it shouldn't be doing anything.
I understand and you’re are correct it should not be using many resources. Mine is not, so if yours is, something is up. Suggest you head over to the VD Discord.