this post was submitted on 17 Feb 2024
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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It should be noted that this should not work. In every version of the game I am aware of, the spell description for wish explicitly calls out wishing an enemy dead as something the spell should not be able to accomplish. The typical monkey's paw that is described as happening when you attempt to wish a person dead is that you are propelled forward in time until after they die, effectively removing you from their lifespan. This is part of the 5e description of wish as well.
Vlaakith is an ancient and powerful enough lich that it is entirely reasonable she has the means to kill a low level adventurer like the protagonist of BG3, even from her safe stronghold on another plane of existence, however, the particular method they chose to have her do it in is explicitly called out as something that is impossible, and shouldn't have been used, if only because it sets a bad example for people who have never played D&D and BG3 is their first experience with it.
Was always strange that you can wish for anything besides someone's death. Can you with for their heart to stop? Explode? Turn to lava? It is considered death? Or is death in Wish-sense considered "true death" - with no way to revivify/true revivify?
It's not really anything other than someone's death. It's more 'these wishes are safe and will work out how you want'. Anything beyond those, the DM is encouraged to respond appropriately. In 5th edition, there is actually very little that is listed as safe to wish for. In 3.5 the list was short but highly useful. In 2nd though, there were NO explicitly safe wishes. Anything could backfire.
If you wish for a reasonable outcome that's not on the safe list, you should get it without too much trouble, but if you wish something that's grossly unfair, then you get what's coming to you when it backfires.
Wish is a 9th level spell. Archwizards with 10th and 11th level spells (we'll leave out the one overachiever who cast a 12th level spell) find it quaint.
Lorewise, wish is only more powerful than meteor swarm, or Mordenkainen's disjunction, or prismatic sphere, or other 9th level spells because it has a high cost - if we go back before 3rd edition, that cost was aging 5 years. In 3rd and 3.5 it was experience points. In 5th, it's a smattering of minor problems and a 33% chance of losing the ability to cast the spell again. But essentially the concept is always that it takes something of your life or soul or physical fortutide to allow the spell to exceed ordinary 9th level spells.
This means it is ultimately a powerful but limited spell, both in the rules and in lore.