this post was submitted on 16 Feb 2024
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How we each choose to spend our money is very much a personal decision, and if you feel you need more length out of a game in order to get your money's worth, no one can really tell you you're wrong. Something to consider though is that your dollars spent decides what gets made in the future. If enough people feel the way you do, it's no wonder so many games are designed to be repetitive time sucks instead of tighter, better paced experiences, because they're not making their money back on a 15 hour AAA game if everyone waits for it to drop in price to $15 first. Personally, I've seen plenty of my favorite franchises become worse off for being larger, longer experiences (that also cost them more time and money to make, meaning these games come out less frequently), and I'd love for them to return to the excellent games they used to be when they were leaner. Halo going open world hurts the most.
Halo is a great example, actually, because even though Halo 1 is a relatively short game (I guess normal by FPS standards but in general it does not take long to beat, even on a first playthrough), I got way more than 60 hours of playtime out of it. Easily hundreds. A game doesn't have to have a long storyline or whatever to offer a lot of play time. Sometimes having replayability, post-game achievements that are fun to work towards, or compelling multiplayer, for example, is all it takes.
Sure, but plenty of my other favorite FPS campaigns don't have that, and I definitely won't get 60 hours of playtime out of them, but they're still my favorites. It's been a long time since we got a great FPS campaign, and I hope it's not because the market those games are targeting have a $1/hr threshold to meet. $1/hr is also a fairly arbitrary metric in the face of inflation, because it essentially means that games need to keep being made on scrappier and scrappier budgets as time goes on in order to meet it. It's a fool's errand to try to convince someone that their opinion is wrong, so hopefully that's not what it sounds like I'm doing, but personally, I find it to be a poor measure of the value of a game or any kind of entertainment for that matter.
I strongly suspect that we just prefer different sorts of games. I wouldn't expect 1 hour per $1 from a modern AAA FPS, but I also wouldn't buy them anyway for the most part, so that doesn't really affect my purchasing habits at all (nor would I factor into their cost analysis as a result). All of the FPS games I've bought lately have been $10-$15 "boomer shooters".
I don't buy modern AAA FPS either, but that's because they've been chasing those longer play times lately, or they end up not particularly interesting like Immortals of Aveum and then blame the market for not buying their game. I'm waiting for the indie scene to get past boomer shooters and start emulating the era just after that, and I'll gladly pay more than $15 to have it. There are a couple of candidates, but nothing for sure.
Anything upcoming that you're particularly excited about?
In the shooter space, just things I'm hopeful for, but I don't know how likely it is they'll scratch that itch. I've got my eyes on Mouse, Core Decay, and Phantom Fury.