this post was submitted on 16 Feb 2024
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It's that they added it after release without previous notice.
I'm not seeing why that's a problem, if it's still just cosmetics.
Also, anybody who expected a AAA fighting game to not have cosmetic MTX in 2024 probably isn't that keen on the fighting game scene to begin with. That's just how the genre works these days; the players want continuous balance patches as new tech and exploits are discovered, and that comes at a cost. If you think $70 is enough for potentially years of continued support and updates, then you haven't been keeping up with the economy's effects on the gaming industry.
Fuck me publishers love consumers like you.
I'm not sure why any of this is a hot take. I get the feeling that most of the people in this thread aren't even Tekken players, or fighting game players at all.
These games only work with continued funding. If that's not for you, then that's totally fine and understandable. But these games require labor, and labor requires payment. And the community is willing and eager to pay.
You wouldn't work for free would you? Why should anybody expect software developers to?
Because the game isn't free but the microtransactions are exceptionally high still are new characters going to be free since they are selling cosmetics? No, they aren't so really, who's winning here? I'm glad Project L is going to dethrone every single one of these games.
Yeah, Riot would never add MTX to their games, right?
The game is free, they can do that.
You're totally on point. Lemmy has a lot of people stuck in the past. It's a significant bias.
The store will garner good sales and the Tekken devs will eat well. This will be enabled by people who see value in their work and happily pay for it.
It really doesn't matter what a vocal minority thinks, when the valuable non-vocal minority is out there paying big bucks for Kazuya in a fundoshi.
In order to reach new heights as a game service, Tekken needs all the money it can get.
People also seem to forget that Tekken started off in arcades. These arcade releases were far more aggressive in their monetization, especially in Korea and Japan. You would have people paying 5-10$ for a couple of hours. Players would also have to pay for their online player IDs.
Tekken 7 still had this business model. The game released for arcade in 2015. 2017 for all platforms.
The game was thoroughly milked before it was more accessible.