this post was submitted on 02 Jul 2023
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Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.

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[–] CaptPretentious 106 points 1 year ago* (last edited 1 year ago) (2 children)

Massive amounts of telemetry data and nearly every app these days just being a web app just chews through your hardware. We use Teams at work and it's just god awful. Hell, even steam is a problem. Even having your friends list open can cause a loss to your fps in some games.

[–] deranger 17 points 1 year ago (1 children)

"web app" gets used disparagingly frequently, but they can be done well. I use a couple PWAs; one for generating flight plans for simming (simbrief) and what I'm writing this on currently, wefwef. I think they're fine in the right circumstances, and it's harder for them to collect telemetry compared to a native app.

[–] robgami 13 points 1 year ago (1 children)

I think PWAs use your already installed browser whereas apps like teams use electron which bundles its own browser which a lot of people see as wasteful.

[–] Molecular0079 6 points 1 year ago

Given how prevalent web technologies are, I am honestly surprised there isn't a push towards having one common Electron installation per version and having apps share that. Each app bundling its own Electron is just silly.

[–] marx2k 15 points 1 year ago (1 children)

Teams eats up my macos memory something awful and it's just sitting there... no one saying anything.

wtf I hate it

[–] [email protected] 5 points 1 year ago

When I login to my work laptop in the morning, before even doing anything, Teams is the app using the most resources - typically 300MB-400MB, while doing nothing.